Difference between revisions of "Kestrel Armor (Long War)"
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− | + | <div style="float:right">{{Header (Long War)}}__TOC__</div> | |
{{Armor Data Box (Long War) | {{Armor Data Box (Long War) | ||
|image=Kestrel armor Long War.png | |image=Kestrel armor Long War.png | ||
|prerequisites=Advanced Body Armor | |prerequisites=Advanced Body Armor | ||
+ | |engineers=22 | ||
|special= Grapple | |special= Grapple | ||
|health=2 | |health=2 | ||
|mobility=3 | |mobility=3 | ||
− | |defense= | + | |defense=4 |
|will=0 | |will=0 | ||
|dr=0 | |dr=0 | ||
− | |credits= | + | |credits=50 |
|alienaloys=8 | |alienaloys=8 | ||
|elerium=0 | |elerium=0 | ||
|meld=0 | |meld=0 | ||
|build time=10 | |build time=10 | ||
+ | |quick credits=75 | ||
+ | |quick alienaloys=12 | ||
+ | |quick elerium=0 | ||
+ | |quick meld=3 | ||
+ | |quick build time=5 | ||
}} | }} | ||
+ | '' The Kestrel suit combines lightweight body armor with an integrated grappling hook for scaling objects in the field.'' | ||
+ | |||
+ | Mobility, mobility, mobility. The Grapple feature allows soldiers to scale structures and reach positions that were previously impossible in the campaign. This allows the soldier to gain bonuses from height or reach meld canisters in difficult locations (rooftops and UFOs especially). Keep in mind that using it will consume one of your actions that turn, so plan accordingly. | ||
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− | ==Gallery == | + | == Gallery == |
<gallery mode=packed-hover heights=320> | <gallery mode=packed-hover heights=320> |
Latest revision as of 21:59, 4 November 2018
Prerequisites | Advanced Body Armor | |||||||||
Other | - | |||||||||
Engineers | 22 | |||||||||
Special | Grapple | |||||||||
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Stats |
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Build costs |
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Normal |
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Quick |
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The Kestrel suit combines lightweight body armor with an integrated grappling hook for scaling objects in the field.
Mobility, mobility, mobility. The Grapple feature allows soldiers to scale structures and reach positions that were previously impossible in the campaign. This allows the soldier to gain bonuses from height or reach meld canisters in difficult locations (rooftops and UFOs especially). Keep in mind that using it will consume one of your actions that turn, so plan accordingly.