Difference between revisions of "Kestrel Armor (Long War)"
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|health=2 |
|health=2 |
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|mobility=3 |
|mobility=3 |
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− | |defense= |
+ | |defense=4 |
|will=0 |
|will=0 |
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|dr=0 |
|dr=0 |
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− | |credits= |
+ | |credits=50 |
|alienaloys=8 |
|alienaloys=8 |
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|elerium=0 |
|elerium=0 |
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|meld=0 |
|meld=0 |
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|build time=10 |
|build time=10 |
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+ | |quick credits=75 |
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+ | |quick alienaloys=12 |
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+ | |quick elerium=0 |
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+ | |quick meld=3 |
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+ | |quick build time=5 |
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}} |
}} |
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⚫ | |||
⚫ | Mobility, mobility, mobility. The Grapple feature allows soldiers to scale structures and reach positions that were impossible earlier in the campaign. This allows the soldier to gain bonuses from height or reach meld canisters in difficult locations (rooftops and UFOs especially). Keep in mind that using it will consume one of your actions that turn so plan accordingly. |
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− | |||
⚫ | |||
⚫ | Mobility, mobility, mobility. The Grapple feature allows soldiers to scale structures and reach positions that were impossible earlier in the campaign. |
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− | ==Gallery == |
+ | == Gallery == |
<gallery mode=packed-hover heights=320> |
<gallery mode=packed-hover heights=320> |
Revision as of 00:50, 27 May 2016
Prerequisites | Advanced Body Armor | |||||||||
Other | - | |||||||||
Engineers | 22 | |||||||||
Special | Grapple | |||||||||
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Stats |
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Build costs |
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Normal |
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Quick |
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The Kestrel suit combines lightweight body armor with an integrated grappling hook for scaling objects in the field.
Mobility, mobility, mobility. The Grapple feature allows soldiers to scale structures and reach positions that were impossible earlier in the campaign. This allows the soldier to gain bonuses from height or reach meld canisters in difficult locations (rooftops and UFOs especially). Keep in mind that using it will consume one of your actions that turn so plan accordingly.