Known issues (UFO2000)

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Revision as of 21:08, 5 June 2015 by 7Saturn (talk | contribs) (Known Issues UFO2000)
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UFO2000 is an open source game. As such, it relies completely on the work, people put in. For the most part, it works rather fine. However, there are still some issues to be resolved, aside from new features. If you want to help getting rid of some of the problems below, please also read Contributing Code (UFO2000).

Grenade drop inside rooms

Players from original X-COM or OpenXcom are used to throw grenades without necessarily thinking, before trying. If the throwing can't be done like this, the game simply refuses to do so, telling you with some sort of message. UFO2000 does not always! It tries to do so, but when the grenade hits an obstacle, it only falls down. That's especially a problem, when standing inside a house or some other sort of room. Then the grenade just falls before your own feet. A warning or refusal of some kind still needs a little coding.

No music

UFO2000 used to play music files. At some point, the DUMB-Librarie changed it's API, so there's some work to be done, to give UFO2000 its music capabilities back.

Sluggish Mouse

The mouse is controlled by Allegro, which seems to be having problems, when the mouse-changes are to fast. This also happens, when playing on high screen resolutions, e. g. full HD.

Networkproblems

UFO2000 has still some issues with network communication. If you have a look at the [Stats-Page], you will see, that ca. 75-80% of the games were completely successful, however that leaves around 20-25% games being interrupted by some sort of problem, causing games out of sync.

No path-searching through walls

In original X-COM and OpenXcom, if you click inside a room, to get the soldier moving inside that room, the path search algorithm finds the shortest way inside the room. If that means going through a door, it will plot a path right through it. UFO2000 does not do so. If there is no way except through a door, it simply won't find a way (mostly the better case). If there is another way inside, without any doors used, it will take this way (usually the worse case, as this usually is the longer way).

No UFO-doors

Usually, doors have some sort of graphics. UFO-doors in UFO2000 don't show any door. Instead, it's just a plain hole in the wall, where the door is supposed to be. But you still can't look through that not existing door, as it behaves like an optical barrier. However the above mentioned path search does work properly.