Difference between revisions of "LMG (EU2012)"
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+ | {{Ref Open | title = Description }} |
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− | STUB |
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+ | [[File:LMG (EU2012).png|100px|right|LMG]] |
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− | ==Description== |
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+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | ==Stats== |
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− | {| class="wikitable" width="25%" |
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− | |+ '''LMG (Light Machine Gun)''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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− | | align="center" | Requires: || align="center" | Plasma Rifle research |
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− | |- |
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− | | align="center" | Cost: || align="center" | ? |
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− | |- |
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− | | align="center" | Grey Market Value: || align="center" | N/A |
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− | |- |
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− | | align="center" | Base Damage || align="center" | 4 |
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− | |- |
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− | | align="center" | Critical Damage || align="center" | 6 |
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− | |- |
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− | | align="center" | Effective Range || align="center" | Medium |
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− | |- |
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− | | align="center" | Reaction Range || align="center" | 27 |
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− | |- |
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− | | align="center" | Critical Chance|| align="center" | 0% |
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− | |- |
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==Notes== |
==Notes== |
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+ | {{Weapon Data Box (EU2012) |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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+ | |requires=N/A |
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+ | |costs=N/A |
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+ | |base damage=3-5 |
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+ | |critical damage=6 or 7 |
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+ | |critical chance=0% |
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+ | |range= Medium |
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+ | |abilities=None |
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+ | |ammo=3 shots |
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+ | * LMGs can only be used by [[Heavy (EU2012)|Heavy]] soldiers. |
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+ | *The listed Critical Damage (on the EW DLC) is 6-8 but the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug. |
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+ | * While their critical chance is limited when compared to [[Sniper Rifle (EU2012)|Sniper Rifles]] or [[Shotgun (EU2012)|Shotguns]], the LMG can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. |
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+ | * Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project is developed). It isn't possible to use suppression if the ammo is below this level. |
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+ | <br clear="all"> |
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==See Also== |
==See Also== |
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+ | {{Equipment (EU2012)}} |
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− | ''Place here internal links to wiki pages that might be relevant to the topic of the page'' |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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+ | [[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 18:07, 30 January 2014
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 3-5 |
Critical Damage | 6 or 7 |
Critical Chance | 0% |
Range | Medium |
Abilities | None |
- LMGs can only be used by Heavy soldiers.
- The listed Critical Damage (on the EW DLC) is 6-8 but the actual values are either 6 (66% of the shots) or 7 (33%) due to a game bug.
- While their critical chance is limited when compared to Sniper Rifles or Shotguns, the LMG can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.
- Suppressing a target with this weapon will consume 2/3s of its ammo (or 1/3 after Ammo Conservation project is developed). It isn't possible to use suppression if the ammo is below this level.