Difference between revisions of "LMG (EU2012)"
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* Expends ammunition at a high rate. | * Expends ammunition at a high rate. | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
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==Notes== | ==Notes== | ||
− | + | {{Weapon Data Box (EU2012) | |
− | + | |requires=N/A | |
+ | |costs=N/A | ||
+ | |base damage=4 | ||
+ | |critical damage=6 | ||
+ | |critical chance=0% | ||
+ | |range= All | ||
+ | |abilities=None | ||
+ | }} | ||
+ | * LMGs can only be used by [[Heavy (EU2012)|Heavy]] soldiers. | ||
+ | * While their critical chance is limited when compared to [[Sniper Rifle (EU2012)|Sniper Rifles]] or [[Shotgun (EU2012)|Shotguns]], the LMG can be a very useful weapon in [[Suppression (EU2012)|suppressing]] enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO [[Maps (EU2012)|maps]]. | ||
+ | <br clear="all"> | ||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Revision as of 18:39, 18 October 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4 |
Critical Damage | 6 |
Critical Chance | 0% |
Range | All |
Abilities | None |
- LMGs can only be used by Heavy soldiers.
- While their critical chance is limited when compared to Sniper Rifles or Shotguns, the LMG can be a very useful weapon in suppressing enemy targets, if the Heavy has appropriate training. The LMG also doesn't suffer from the range restrictions of the mentioned weapons and can be used either on enclosed urban or open UFO maps.