LOC.DAT
LOC.DAT has a row width of 20 bytes. There are a total of 50 records (not all of them necessarily used) for a fixed file size of 1,000 bytes. Most of this info is from NKF (thanks a lot) and some was ripped from Hatfarm / Chris Voss's great pages
00: Object type:
00 - Unused entry 01 - Alien Ship 02 - X-Com Ship 03 - X-Com Base 04 - Alien Base 05 - Crash Site 06 - Landed UFO 07 - Waypoint 08 - Terror Site
01: Object table reference - Possible values - 00 to FF - Just a reference. This just shows how many there are of this type on the geoscape. (UFOs and X-COM craft are both type ship and will both increment this number.) This is used for determining base number, for use in other files.
- What's the last sentence suppose to mean? The next base number for Alien Bases? I thought that was in UIGLOB.DAT --Pi Masta
02-03: Horizontal starting coordinates (low bit then high bit respectively). 0 - 2880
04-05: Vertical starting coordinates (low bit then high bit respectively). -720 - 720
- NOTE: Ships don't land on the exact place that the alien ship is, that's why there will be discrepancies between the alien and x-com ship destination info.
06-07: Horizontal destination coordinates (low bit then high bit respectively). 0 - 2880
08-09: Vertical destination coordinates (low bit then high bit respectively). -720 - 720
- NOTE: The maximum and minimum values for the coordinates is assumed to be the same as WORLD.DAT (which makes sense). They haven't actually been tested. (I'm too lazy for that --Pi Masta)
0A-0B: Appears to be the 'count suffix' of the item, eg: Skyranger-1 or Crash Site-47. It appears to have no meaning for XCOM Bases, but for other types where it is set, the next byte (0B) always seems to be 0, and is probably the high byte but I've never gotten over 255 UFO's or crafts to test this. --Pi Masta
0C-0F: NEED HELP
10: Something to do with visibility, not really sure however.
Possible bit field? --Pi Masta 16:55, 13 March 2007 (PDT) bit 2 (value 4) seen this change on alien crafts when I targeted it for the first time 1 (value 2) Alien craft always have this flagged, for Xcom craft 0 - At base or patrolling, 1 - Moving (moving bit field?) 0 (value 1) not visible/detected field, 0 - visible, 1 - not visible
11-13: NEED HELP
- NOTE: Other files (e.g., CRAFT.DAT) reference the entry number for the base. For example, if the value is 0A then that base is in entry 10 of this file.
See Also
- BASE.DAT - Contains information about Xcom bases
- CRAFT.DAT - Contains information on the crafts
- GEODATA.DAT - Contains information about what crafts and terrain a battle should use
- WORLD.DAT - Defines the zones and terrain on the globe
- Saved Game Files