LOC.DAT

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Ripped from Hatfarm / Chris Voss's great pages

LOC.DAT: Each entry is 20 bytes long (most of this info is from NKF, thanks a lot)

00: Object type:

   00 - Pretty sure this is unsighted UFO
        (changing the value won't change what the item is, this is merely a reference)
   01 - Alien Ship
   02 - X-Com Ship
   03 - X-Com Base
   04 - Alien Base
   05 - Crash Site
   06 - NEED HELP - Any ideas?
   07 - Waypoint
   08 - Terror Site

01: Object table reference - Possible values - 00 to FF - Just a reference. This just shows how many there are of this type on the geoscape. (UFOs and X-COM craft are both type ship and will both increment this number.) This is used for determining base number, for use in other files.

02-03: Horizontal starting coordinates (low bit then high bit respectively). I'm not sure of possible values, changing them moves it around the map.

04-05: Vertical starting coordinates (low bit then high bit respectively). I'm not sure of possible values, changing them moves it around the map.

NOTE: Ships don't land on the exact place that the alien ship is, that's why there will be discrepancies between the alien and x-com ship destination info.

06-07: Horizontal destination coordinates (low bit then high bit respectively). I'm not sure of possible values, changing them moves it around the map.

08-09: Vertical destination coordinates (low bit then high bit respectively). I'm not sure of possible values, changing them moves it around the map.

0A-0F: NEED HELP

10: Something to do with visibility, not really sure however.

11-13: NEED HELP

NOTE: Other files (e.g., craft.dat) reference the entry number for the base. For example, if the value is 0A then that base is in entry 10 of this file.