Difference between revisions of "LOFTEMPS.DAT"
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In Binary, the file creates 16x16 bitmaps, where 1 is solid and 0 is empty. These are then layered using the 12 loft references in the MCD files to create a 16x16x12 3D object. | In Binary, the file creates 16x16 bitmaps, where 1 is solid and 0 is empty. These are then layered using the 12 loft references in the MCD files to create a 16x16x12 3D object. | ||
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+ | <i>Could be double layered to create a 16x16x24 object. - [[User:Bomb Bloke|Bomb Bloke]] 04:14, 25 October 2007 (PDT)</i> | ||
==Additional Information== | ==Additional Information== | ||
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Here are the 112, 16x16 bitmaps (white is solid): | Here are the 112, 16x16 bitmaps (white is solid): | ||
− | [[Image:Loftemps. | + | [[Image:Loftemps.png]] |
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[[Category:Game Files]] | [[Category:Game Files]] |
Revision as of 11:14, 25 October 2007
General Notes
LOFTEMPS.DAT is found in GEODATA and contains "3D" information on the map objects.
There are 112 entries, each of which are 32 bytes long. It is 3,584 bytes long.
In Binary, the file creates 16x16 bitmaps, where 1 is solid and 0 is empty. These are then layered using the 12 loft references in the MCD files to create a 16x16x12 3D object.
Could be double layered to create a 16x16x24 object. - Bomb Bloke 04:14, 25 October 2007 (PDT)
Additional Information
BladeFireLight has written detailed information of the MCD files and the LOFTEMPS.DAT, which can be found on this link: Map Control Data (MCD)
Images
Here are the 112, 16x16 bitmaps (white is solid):