Difference between revisions of "Laboratory (EU2012)"

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* All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction).
 
* All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction).
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* If playing [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]], Laboratories will reduce the amount of research lost whenever [[EXALT (EU2012)|EXALT]] decides to attack your research.
 
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==See Also==
 
==See Also==

Revision as of 00:15, 1 December 2013

Description
A laboratory

Each laboratory increases research speed by 20%. Adjacency Bonus: 10% increase to research speed for every adjacent laboratory.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Manpower Required 6 scientists (+10 for each additional lab)
Base Costs §125
Power 3
Maintenance §24 per month
Build Time 10 days
Provides +20% research speed
Adjacency Bonus 10% per laboratory
  • All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction).
  • If playing Enemy Within, Laboratories will reduce the amount of research lost whenever EXALT decides to attack your research.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization