Difference between revisions of "Laboratory (EU2012)"
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* All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction). | * All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction). | ||
* If playing [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]], Laboratories will reduce the amount of research lost whenever [[EXALT (EU2012)|EXALT]] decides to attack your research. | * If playing [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]], Laboratories will reduce the amount of research lost whenever [[EXALT (EU2012)|EXALT]] decides to attack your research. | ||
− | * Europe's continent bonus "Expert Knowledge" will lower the cost and maintenance cost a Laboratory with 50%. The price will be | + | * Europe's continent bonus "Expert Knowledge" will lower the cost and maintenance cost a Laboratory with 50%. The price will be §62 for a laboratory. |
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Revision as of 17:28, 13 January 2014
Description |
Each laboratory increases research speed by 20%. Adjacency Bonus: 10% increase to research speed for every adjacent laboratory. |
Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Manpower Required | 6 scientists (+10 for each additional lab) |
Base Costs | §125 |
Power | 3 |
Maintenance | §24 per month |
Build Time | 10 days |
Provides | +20% research speed |
Adjacency Bonus | 10% per laboratory |
- All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction).
- If playing Enemy Within, Laboratories will reduce the amount of research lost whenever EXALT decides to attack your research.
- Europe's continent bonus "Expert Knowledge" will lower the cost and maintenance cost a Laboratory with 50%. The price will be §62 for a laboratory.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |