Laboratory (EU2012)

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Revision as of 17:28, 13 January 2014 by Sunesha (talk | contribs) (→‎Notes: Correction wrong number)
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Description
A laboratory

Each laboratory increases research speed by 20%. Adjacency Bonus: 10% increase to research speed for every adjacent laboratory.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Manpower Required 6 scientists (+10 for each additional lab)
Base Costs §125
Power 3
Maintenance §24 per month
Build Time 10 days
Provides +20% research speed
Adjacency Bonus 10% per laboratory
  • All bonuses are additive, not cumulative (ie: 2 adjacent labs: 20%+20%+10% = 50% research time reduction).
  • If playing Enemy Within, Laboratories will reduce the amount of research lost whenever EXALT decides to attack your research.
  • Europe's continent bonus "Expert Knowledge" will lower the cost and maintenance cost a Laboratory with 50%. The price will be §62 for a laboratory.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization