Difference between revisions of "Large Radar System"

From UFOpaedia
Jump to navigation Jump to search
(Added See Also to UFO detection, changed presumption that it is ten minute checks to thirty, as with small radars)
(Copy over information update on Small Radar so they match)
Line 1: Line 1:
 
== General Information [[Image:Base-large_radar.gif]] ==
 
== General Information [[Image:Base-large_radar.gif]] ==
  
Each Long Radar adds one unit to your bases's "Long Range Detection" meter, and helps with [[UFO Detection]].<br>
+
The first Large Radar built puts one unit in your bases "Long Range Detection" meter, and helps with UFO Detection. Further Large Radars also add to the meter, but do not increase the detection rate. <br>
 
<br>
 
<br>
Every thiry minutes game time, each Large Radar has a 5% chance of detecting a UFO within a 450 nautical mile radius of your base. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).<br>
+
Every thiry minutes game time, each Large Radar has a 20% chance of detecting a UFO within an approximate 2000-2300 mile radius (this may also vary based on UFO size), and can track existing contacts up to an approximate 3000 mile radius. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).
 
<br>
 
<br>
Whether these chances are effected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
+
 
 +
Whether these chances are affected by the size of the UFO is unknown, the UFOpedia suggest that it does play a part, but the description text is wrong about all the other details.  
 +
 
 +
You cannot gain increased detection by building more Large Radar facilities at the same base, but you can add a single [[Small Radar]] to boost your total detection rate from the base to 30% at short range and 20% at long range. Any more radars of either type have no game effect, except on the detection meters on the Base Information page. Both types of Radar become redundant once a [[Hyper-Wave Decoder]] has been installed at a base.  
  
 
<center>[[Image:XBASE_05MAP-L1.JPG|Large Radar: Level 0|250 px]] [[Image:XBASE_05MAP-L2.JPG|Large Radar: Level 1|250 px]]</center>
 
<center>[[Image:XBASE_05MAP-L1.JPG|Large Radar: Level 0|250 px]] [[Image:XBASE_05MAP-L2.JPG|Large Radar: Level 1|250 px]]</center>

Revision as of 03:59, 27 February 2007

General Information Base-large radar.gif

The first Large Radar built puts one unit in your bases "Long Range Detection" meter, and helps with UFO Detection. Further Large Radars also add to the meter, but do not increase the detection rate.

Every thiry minutes game time, each Large Radar has a 20% chance of detecting a UFO within an approximate 2000-2300 mile radius (this may also vary based on UFO size), and can track existing contacts up to an approximate 3000 mile radius. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).

Whether these chances are affected by the size of the UFO is unknown, the UFOpedia suggest that it does play a part, but the description text is wrong about all the other details.

You cannot gain increased detection by building more Large Radar facilities at the same base, but you can add a single Small Radar to boost your total detection rate from the base to 30% at short range and 20% at long range. Any more radars of either type have no game effect, except on the detection meters on the Base Information page. Both types of Radar become redundant once a Hyper-Wave Decoder has been installed at a base.

Large Radar: Level 0 Large Radar: Level 1

Statistics

Construction Time: 25 days
Construction Cost: $800,000
Maintenance Cost: $15,000/month

Detection Abilities:
Short: +20
Long: +20
Hyperwave: 0

The above apply a one-time-bonus to the base's detection abilities.

See Also

UFO Detection