Difference between revisions of "Laser Cannon"

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<tr><td>Damage:</td><td>70</td></tr>
 
<tr><td>Damage:</td><td>70</td></tr>
 
<tr><td>Range:</td><td>21 km</td></tr>
 
<tr><td>Range:</td><td>21 km</td></tr>
<tr><td>Accuracy:</td><td>70%</td></tr>
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<tr><td>Accuracy:</td><td>35%</td></tr>
 
<tr><td>Reload Time:</td><td>4 seconds</td></tr>
 
<tr><td>Reload Time:</td><td>4 seconds</td></tr>
 
<tr><td>Shots:</td><td>99</td></tr>
 
<tr><td>Shots:</td><td>99</td></tr>
 
<tr><td>Ammunition Used:</td><td>Not Applicable</td></tr>
 
<tr><td>Ammunition Used:</td><td>Not Applicable</td></tr>
 
</table>
 
</table>
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 +
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.
  
 
[[Category:Craft_Armaments]]
 
[[Category:Craft_Armaments]]

Revision as of 06:09, 29 May 2007

Laser Cannon

The Laser Cannon is available after research is completed on the Heavy Laser squad weapon.

Although it offers power comparable to the Stingray missile, it can only be used at a range of 21 km and below. Whilst this means that it stands a better chance of taking down small and very small UFOs, it is useless against larger UFOs that can fire upon the interception craft way before it gets into Laser Cannon range.

The majority of Commanders do not manufacture the Laser Cannon for use as a craft weapon, instead asking engineers to mass produce them during idle time. This is because the Laser Cannon offers the highest net profit and is superb at bringing in cash when it is needed most (see Manufacturing Profitability for more details).

Manufacturing Requirements

Engineer Hours:300
Cost per Unit:182,000
Workshop Space required:6

Vital Statistics

Damage:70
Range:21 km
Accuracy:35%
Reload Time:4 seconds
Shots:99
Ammunition Used:Not Applicable

Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.