Difference between revisions of "Laser Cannon (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
Line 15: Line 15:
  
 
Laser Cannons require the Heavy Lasers research project before they can be produced.
 
Laser Cannons require the Heavy Lasers research project before they can be produced.
 +
 +
A Raven equipped with a Laser Cannon is on somewhat equal footing with an Abductor UFO.
  
 
{{Craft Armaments (EU2012)}}
 
{{Craft Armaments (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 07:28, 26 April 2013

Research Required {{{requires}}}
Base Costs {{{costs}}}
Hit Chance 85%
Range Short
Firing Time Rapid
Damage Low
Armor Penetration Medium

Laser Cannons are the first weapon that really start to give your Interceptors a noticeable edge when dealing with UFOs. They share the short range/rapid fire properties of the Phoenix Cannon, and trade a little bit of their hit rate for a noticeable increase in Armor Penetration. Although they will probably get a little cooked approaching the UFO, they'll handle all but the largest and most powerful UFOs with ease.

It should be noted that it's very easy to sequence break on the Tech Tree and skip Laser Cannons entirely and go straight to Plasma Cannons by capturing a Muton when they first appear and are still equipped with Light Plasma Rifles instead of regular Plasma Rifles. By researching Light Plasmas, and interrogating the Muton for its Plasma Weaponry Credit, you can get Plasma Cannons far earlier than normal.

Laser Cannons require the Heavy Lasers research project before they can be produced.

A Raven equipped with a Laser Cannon is on somewhat equal footing with an Abductor UFO.

EU2012 Badge XCOM: Enemy Unknown (2012): Hangar/Air Combat
Craft: InterceptorFirestormSkyranger
Weapons: Avalanche MissilesPhoenix CannonLaser CannonPlasma CannonEMP CannonFusion Lance
Support Modules:Defense MatrixUFO TrackingUplink Targeting