Difference between revisions of "Laser Pistol (EU2012)"
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− | | align="center" | Requires: || align="center" | |
+ | | align="center" | Requires: || align="center" | Beam Weapons |
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− | | align="center" | Cost: || align="center" | |
+ | | align="center" | Cost: || align="center" | Low (Varies according to engineer number) |
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− | | align="center" | Grey Market Value: || align="center" | |
+ | | align="center" | Grey Market Value: || align="center" | Cannot be sold |
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− | | align="center" | Damage || align="center" | |
+ | | align="center" | Damage || align="center" | Base: 2 (3 After Improved Pistol III) |
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− | | align="center" | Shot Type || align="center" | |
+ | | align="center" | Shot Type || align="center" | Laser |
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− | | align="center" | Terrain Damage || align="center" | |
+ | | align="center" | Terrain Damage || align="center" | |
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− | | align="center" | Range || align="center" | |
+ | | align="center" | Range || align="center" | Medium |
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− | | align="center" | Reaction Range || align="center" | |
+ | | align="center" | Reaction Range || align="center" | Medium |
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− | | align="center" | |
+ | | align="center" | Critical Chance|| align="center" | 10% (30% After Improved Pistol I) |
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− | | align="center" | |
+ | | align="center" | Abilities || align="center" | Does not require reload |
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− | | align="center" | |
+ | | align="center" | Health Points Bonus || align="center" | None |
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− | | align="center" | |
+ | | align="center" | Will Bonus || align="center" | None |
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− | | align="center" | Suppression || align="center" | |
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− | | align="center" | Size || align="center" | |
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− | | align="center" | Will Bonus || align="center" | |
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Revision as of 08:12, 6 December 2012
STUB
Description
- Engineering: The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.
Stats
Property | Info |
---|---|
Requires: | Beam Weapons |
Cost: | Low (Varies according to engineer number) |
Grey Market Value: | Cannot be sold |
Damage | Base: 2 (3 After Improved Pistol III) |
Shot Type | Laser |
Terrain Damage | |
Range | Medium |
Reaction Range | Medium |
Critical Chance | 10% (30% After Improved Pistol I) |
Abilities | Does not require reload |
Health Points Bonus | None |
Will Bonus | None |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page