Difference between revisions of "Laser Pistol (EU2012)"

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{{Weapon Data Box (EU2012)
 
{{Weapon Data Box (EU2012)
 
|requires=[[Beam Weapons (EU2012)|Beam Weapons]]
 
|requires=[[Beam Weapons (EU2012)|Beam Weapons]]
|costs=§10 <br>Alloys: 10
+
|costs=§10<br>Alloys:10<br>Engineers:10
|base damage=2 (3 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
+
|base damage=2 (3 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
|critical damage=3
+
|critical damage=3 (4 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
|critical chance=10% (20% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
+
|critical chance=10% (20% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
 
|range= All
 
|range= All
 
|abilities=Unlimited Ammo
 
|abilities=Unlimited Ammo

Revision as of 17:44, 18 October 2013

For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description
Laser Pistol

The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.

  • An improvement on the conventional pistol
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Beam Weapons
Base Costs §10
Alloys:10
Engineers:10
Base Damage 2 (3 with Improved Pistol III)
Critical Damage 3 (4 with Improved Pistol III)
Critical Chance 10% (20% with Improved Pistol I)
Range All
Abilities Unlimited Ammo
  • The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
  • The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
  • Compared to its counterparts, the laser pistol has a 10% higher critical chance.
  • Certain mods, such as the Warspace Extension Mod, has the laser pistol (along with all other laser weaponry) have the least damage out of the types at the exchange of increased accuracy.
  • The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.


See Also


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant