Difference between revisions of "Laser Pistol (EU2012)"
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+ | {{OriginalVersion (EU2012)}} |
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− | STUB |
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+ | {{Ref Open | title = Description }} |
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+ | [[File:LASER PISTOL (EU2012).png|100px|right|Laser Pistol]] |
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− | ==Description== |
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+ | The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. |
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− | * ''Flavor text from Enginering-Build/Buy Items menu'' |
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+ | *An improvement on the conventional pistol |
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+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | ==Stats== |
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− | {| class="wikitable" width="25%" |
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− | |+ '''Item Name''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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− | | align="center" | Requires: || align="center" | [Research (EU2012)|Research Project Name] |
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− | |- |
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− | | align="center" | Cost: || align="center" | §xx |
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− | | align="center" | Grey Market Value: || align="center" | §xx |
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− | | align="center" | Damage || align="center" | ''text here'' |
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− | | align="center" | Shot Type || align="center" | ''text here'' |
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− | | align="center" | Terrain Damage || align="center" | |
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− | | align="center" | Range || align="center" | |
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− | | align="center" | Reaction Range || align="center" | |
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− | | align="center" | Reaction Angle || align="center" | |
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− | | align="center" | Radius (Explosives) || align="center" | |
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− | | align="center" | Critical Chance|| align="center" | |
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− | | align="center" | Offensive Bonus || align="center" | |
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− | | align="center" | Abilities || align="center" | |
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− | | align="center" | Suppression || align="center" | |
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− | | align="center" | Size || align="center" | |
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− | | align="center" | Health Points Bonus || align="center" | |
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− | | align="center" | Will Bonus || align="center" | |
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− | | align="center" | text here || align="center" | |
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− | | align="center" | text here || align="center" | |
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− | | align="center" | text here || align="center" | |
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⚫ | |||
==Notes== |
==Notes== |
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+ | {{Weapon Data Box (EU2012) |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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+ | |requires=[[Beam Weapons (EU2012)|Beam Weapons]] |
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+ | |costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
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+ | |base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
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+ | |critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
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+ | |critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) |
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+ | |range= Medium |
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+ | |abilities=None |
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+ | |ammo=Unlimited |
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⚫ | |||
+ | *The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]]. |
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+ | *The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh. |
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+ | *Compared to its counterparts, the laser pistol has a 10% higher critical chance. |
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+ | *The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the '''Gunslinger''' ability and relevant Foundry upgrades. |
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+ | * While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug. |
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+ | <br clear="all"> |
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==See Also== |
==See Also== |
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+ | *[[Pistol (EU2012)]] |
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− | ''Place here internal links to wiki pages that might be relevant to the topic of the page'' |
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+ | *[[Plasma Pistol (EU2012)]] |
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+ | <br clear="all"> |
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+ | {{Equipment (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 17:54, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description |
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Beam Weapons |
Base Costs | §10 10 Alloys 10 Engineers |
Base Damage | 1-3 (+1 with Improved Pistol III) |
Critical Damage | 3 or 4 (+1 with Improved Pistol III) |
Critical Chance | 10% (+10% with Improved Pistol I) |
Range | Medium |
Abilities | None |
- The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
- The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
- Compared to its counterparts, the laser pistol has a 10% higher critical chance.
- The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
- While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
See Also