Difference between revisions of "Laser Pistol (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
 
(18 intermediate revisions by 4 users not shown)
Line 1: Line 1:
STUB
+
{{OriginalVersion (EU2012)}}
 
+
{{Ref Open | title = Description }}
==Description==
+
[[File:LASER PISTOL (EU2012).png|100px|right|Laser Pistol]]
* Engineering: ''The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.''
+
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.
 
+
*An improvement on the conventional pistol
==Stats==
+
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{| class="wikitable" width="25%"
 
|+ '''Item Name'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | Beam Weapons
 
|-
 
| align="center" | Cost:  || align="center" | Low (Varies according to engineer number)
 
|-
 
| align="center" | Grey Market Value:  || align="center" | Cannot be sold
 
|-
 
| align="center" | Damage || align="center" | Base: 2 (3 After Improved Pistol III)
 
|-
 
| align="center" | Shot Type || align="center" | Laser
 
|-
 
| align="center" | Terrain Damage || align="center" |
 
|-
 
| align="center" | Range || align="center" |  Medium
 
|-
 
| align="center" | Reaction Range || align="center" |  Medium
 
|-
 
| align="center" | Critical Chance|| align="center" | 10% (30% After Improved Pistol I)
 
|-
 
| align="center" | Abilities || align="center" |  Does not require reload
 
|-
 
| align="center" | Health Points Bonus || align="center" |  None
 
|-
 
| align="center" | Will Bonus || align="center" |  None
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.''
+
{{Weapon Data Box (EU2012)
 +
|requires=[[Beam Weapons (EU2012)|Beam Weapons]]
 +
|costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers
 +
|base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 +
|critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 +
|critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
 +
|range= Medium
 +
|abilities=None
 +
|ammo=Unlimited
 +
}}
 +
*The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]].
 +
*The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh.
 +
*Compared to its counterparts, the laser pistol has a 10% higher critical chance.
 +
*The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the '''Gunslinger''' ability and relevant Foundry upgrades.
 +
* While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
 +
<br clear="all">
  
 
==See Also==
 
==See Also==
''Place here internal links to wiki pages that might be relevant to the topic of the page''
+
*[[Pistol (EU2012)]]
 +
*[[Plasma Pistol (EU2012)]]
 +
<br clear="all">
 +
{{Equipment (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
 +
[[Category: Weapons (EU2012)]]

Latest revision as of 16:54, 30 January 2014

For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description
Laser Pistol

The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.

  • An improvement on the conventional pistol
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Beam Weapons
Base Costs §10
10 Alloys
10 Engineers
Base Damage 1-3 (+1 with Improved Pistol III)
Critical Damage 3 or 4 (+1 with Improved Pistol III)
Critical Chance 10% (+10% with Improved Pistol I)
Range Medium
Abilities None
  • The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
  • The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
  • Compared to its counterparts, the laser pistol has a 10% higher critical chance.
  • The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
  • While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.


See Also


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant