Difference between revisions of "Laser Pistol (EU2012)"
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+ | {{OriginalVersion (EU2012)}} |
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{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
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− | [[File: |
+ | [[File:LASER PISTOL (EU2012).png|100px|right|Laser Pistol]] |
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. |
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. |
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+ | *An improvement on the conventional pistol |
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | |||
− | ==Stats== |
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− | {| class="wikitable" width="25%" |
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− | |+ '''Item Name''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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− | | align="center" | Requires: || align="center" | Beam Weapons |
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− | |- |
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− | | align="center" | Cost: || align="center" | 5 x Alloys |
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− | |- |
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− | | align="center" | Grey Market Value: || align="center" | Cannot be sold |
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− | |- |
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− | | align="center" | Damage || align="center" | Base: 2 (3 After Improved Pistol III) |
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− | |- |
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− | | align="center" | Shot Type || align="center" | Laser |
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− | |- |
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− | | align="center" | Terrain Damage || align="center" | 125 |
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− | |- |
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− | | align="center" | Range || align="center" | 27 |
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− | |- |
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− | | align="center" | Reaction Range || align="center" | 27 |
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− | |- |
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− | | align="center" | Reaction Angle || align="center" | 200 |
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− | |- |
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− | | align="center" | Critical Chance|| align="center" | 10% (30% After Improved Pistol I) |
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− | |- |
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− | | align="center" | Health Points Bonus || align="center" | None |
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− | |- |
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− | | align="center" | Will Bonus || align="center" | None |
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− | |- |
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==Notes== |
==Notes== |
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+ | {{Weapon Data Box (EU2012) |
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+ | |requires=[[Beam Weapons (EU2012)|Beam Weapons]] |
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+ | |costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
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+ | |base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
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+ | |critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) |
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+ | |critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) |
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+ | |range= Medium |
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+ | |abilities=None |
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+ | |ammo=Unlimited |
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*Compared to its counterparts, the laser pistol has a 10% higher critical chance. |
*Compared to its counterparts, the laser pistol has a 10% higher critical chance. |
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− | *Certain mods, such as the Warspace Extension Mod, has the laser pistol(along with all other laser weaponry) have the least damage out of the types at the exchange of increased accuracy. |
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+ | * While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug. |
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+ | <br clear="all"> |
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==See Also== |
==See Also== |
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*[[Pistol (EU2012)]] |
*[[Pistol (EU2012)]] |
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*[[Plasma Pistol (EU2012)]] |
*[[Plasma Pistol (EU2012)]] |
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+ | <br clear="all"> |
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{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 17:54, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description |
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.
|
Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Beam Weapons |
Base Costs | §10 10 Alloys 10 Engineers |
Base Damage | 1-3 (+1 with Improved Pistol III) |
Critical Damage | 3 or 4 (+1 with Improved Pistol III) |
Critical Chance | 10% (+10% with Improved Pistol I) |
Range | Medium |
Abilities | None |
- The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
- The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
- Compared to its counterparts, the laser pistol has a 10% higher critical chance.
- The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
- While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
See Also