Difference between revisions of "Laser Pistol (EU2012)"

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*An improvement on the conventional pistol
 
*An improvement on the conventional pistol
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{| class="wikitable" width="25%"
 
|+ '''Laser Pistol'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | [[Beam Weapons (EU2012)|Beam Weapons]]
 
|-
 
| align="center" | Cost:  || align="center" | 5 x [[Alien Alloys (EU2012)|Alloys]]
 
|-
 
| align="center" | [[Grey Market (EU2012)|Grey Market]] Value:  || align="center" | Cannot be sold
 
|-
 
| align="center" | Damage || align="center" | Base: 2 (3 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 
|-
 
| align="center" | Shot Type || align="center" | Laser
 
|-
 
| align="center" | Terrain Damage || align="center" | 125
 
|-
 
| align="center" | Range || align="center" |  27
 
|-
 
| align="center" | Critical Chance|| align="center" | 10% (30% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]].
+
{{Weapon Data Box (EU2012)
 +
|requires=[[Beam Weapons (EU2012)|Beam Weapons]]
 +
|costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers
 +
|base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 +
|critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 +
|critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])
 +
|range= Medium
 +
|abilities=None
 +
|ammo=Unlimited
 +
}}
 +
*The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]].
 
*The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh.
 
*The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh.
 
*Compared to its counterparts, the laser pistol has a 10% higher critical chance.
 
*Compared to its counterparts, the laser pistol has a 10% higher critical chance.
*Certain mods, such as the Warspace Extension Mod, has the laser pistol (along with all other laser weaponry) have the least damage out of the types at the exchange of increased accuracy.
+
*The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the '''Gunslinger''' ability and relevant Foundry upgrades.
*The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the Gunslinger ability and relevant Foundry upgrades.
+
* While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
 
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Latest revision as of 16:54, 30 January 2014

For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Description
Laser Pistol

The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.

  • An improvement on the conventional pistol
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Beam Weapons
Base Costs §10
10 Alloys
10 Engineers
Base Damage 1-3 (+1 with Improved Pistol III)
Critical Damage 3 or 4 (+1 with Improved Pistol III)
Critical Chance 10% (+10% with Improved Pistol I)
Range Medium
Abilities None
  • The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
  • The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
  • Compared to its counterparts, the laser pistol has a 10% higher critical chance.
  • The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
  • While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.


See Also


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant