https://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&feed=atom&action=historyLaser Pistol Gifts - Revision history2024-03-29T07:42:59ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=46916&oldid=prevHobbes: categorizing2013-07-23T02:59:45Z<p>categorizing</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Initial tests are weird... Initial Testing shows that the an alien armed with a Rocket Launcher Incendiery seem to attract reaction fire despite not shooting or moving. WEIRD???</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=37884&oldid=prevSchwern at 22:52, 4 October 20122012-10-04T22:52:44Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Initial tests are weird... Initial Testing shows that the an alien armed with a Rocket Launcher Incendiery seem to attract reaction fire despite not shooting or moving. WEIRD???</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Initial tests are weird... Initial Testing shows that the an alien armed with a Rocket Launcher Incendiery seem to attract reaction fire despite not shooting or moving. WEIRD???</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:: "Look out Julie! There's an alien over there with a rocket launcher!" "Don't worry, it's not loaded." "Are you sure?" "Pretty sure." *WHOOSH! BLAM!!* Shoot first, check if the rocket launcher was loaded later.</div></td>
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</table>Schwernhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=20710&oldid=prevJasonred at 16:09, 22 March 20092009-03-22T16:09:36Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While this way hugely accelerates your reaction progress, it's entirely dependant on the number of aliens you're facing.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While this way hugely accelerates your reaction progress, it's entirely dependant on the number of aliens you're facing.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There is a way to do this without the problem of number of aliens. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><i></ins>There is a way to do this without the problem of number of aliens. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: Apparently Xcom agents do not reaction fire versus MCed allies. So this technique doesn't work. </i></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hence, perhaps laser pistols, the fastest firing gun after the normal pistol, is not the best weapon to arm the aliens with... the best weapon should theoratically be... the Rocket Launcer! With Incendiery Rockets as ammo, even PERSONAL ARMOR is sufficient to be completely invulnerable, unlike the Laser Pistol which requires Power Armor, and only facing front.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hence, perhaps laser pistols, the fastest firing gun after the normal pistol, is not the best weapon to arm the aliens with... the best weapon should theoratically be... the Rocket Launcer! With Incendiery Rockets as ammo, even PERSONAL ARMOR is sufficient to be completely invulnerable, unlike the Laser Pistol which requires Power Armor, and only facing front.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Or if there are a lot of aliens, bring along an AC-IN... uses up less TU per shot, but also uses up a lot less of your 80 item limit.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Or if there are a lot of aliens, bring along an AC-IN... uses up less TU per shot, but also uses up a lot less of your 80 item limit.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Initial tests are weird... Initial Testing shows that the an alien armed with a Rocket Launcher Incendiery seem to attract reaction fire despite not shooting or moving. WEIRD???</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=20633&oldid=prevJasonred: Hahaha!!! The originator of the Laser Pistol Gifts as a new, funky, FIERY improvement... whee!!!2009-03-18T18:12:44Z<p>Hahaha!!! The originator of the Laser Pistol Gifts as a new, funky, FIERY improvement... whee!!!</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After some test results from Mike the Red, apparently all your soldiers's reactions are "queued" and the next guy's reaction counter is ticked before it checks whether the alien is still up.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This means that, it should be beneficial to Arm the enemy with weapons which use up a lot of TU per shot, since that will make them slide VERY far down the initiative queue and perhaps ALL of your soldiers will be queued to fire a reaction shot.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hence, perhaps laser pistols, the fastest firing gun after the normal pistol, is not the best weapon to arm the aliens with... the best weapon should theoratically be... the Rocket Launcer! With Incendiery Rockets as ammo, even PERSONAL ARMOR is sufficient to be completely invulnerable, unlike the Laser Pistol which requires Power Armor, and only facing front.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Or if there are a lot of aliens, bring along an AC-IN... uses up less TU per shot, but also uses up a lot less of your 80 item limit.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=14267&oldid=prevDetektyw at 13:32, 28 December 20072007-12-28T13:32:33Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:32, 28 December 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><nowiki>-</del> One psi wimp (I mean it)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> One psi wimp (I mean it)</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del> One discovered ethereal (or sectoid) base or ethereal missions widely available</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> One discovered ethereal (or sectoid) base or ethereal missions widely available</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del> Team of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> Team of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del> One Laser Pistol for all your operatives</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> One Laser Pistol for all your operatives</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del> Collector's Edition is a plus as it allows you to use base camper tactics</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> Collector's Edition is a plus as it allows you to use base camper tactics</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">-</del> One Flying\Power suit for all your operatives</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins> One Flying\Power suit for all your operatives</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div></nowiki></div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
</tr>
</table>Detektywhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=14266&oldid=prevDetektyw: Psi-Wimp method2007-12-28T13:32:09Z<p>Psi-Wimp method</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:32, 28 December 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>- One psi wimp (I mean it)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><nowiki></ins>- One psi wimp (I mean it)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- One discovered ethereal (or sectoid) base or ethereal missions widely available</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- One discovered ethereal (or sectoid) base or ethereal missions widely available</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- Team of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- Team of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 28:</td>
<td colspan="2" class="diff-lineno">Line 28:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- Collector's Edition is a plus as it allows you to use base camper tactics</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- Collector's Edition is a plus as it allows you to use base camper tactics</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- One Flying\Power suit for all your operatives</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>- One Flying\Power suit for all your operatives</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></nowiki></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
</tr>
</table>Detektywhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=14265&oldid=prevDetektyw at 13:31, 28 December 20072007-12-28T13:31:23Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:31, 28 December 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out that soldier's chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out that soldier's chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While this way hugely accelerates your reaction progress, it's entirely dependant on the number of aliens you're facing.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is a way to do this without the problem of number of aliens. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Prerequisites:</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- One psi wimp (I mean it)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- One discovered ethereal (or sectoid) base or ethereal missions widely available</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- Team of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- One Laser Pistol for all your operatives</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- Collector's Edition is a plus as it allows you to use base camper tactics</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>- One Flying\Power suit for all your operatives</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As the front face of Flying and Power suits is invulnerable to laser pistol shots, both your psi weakling and training team will be safe from their fire as long as you keep them facing each other. Say you have cleared the base, you've killed all of the more powerful psi-aliens (commander and leaders if fighting ethereals, commander in the case of sectoids) and only a soldier or three are left, all are disarmed. What you do next is moving your whole team in their direction, preferably while keeping them MC'd so they don't move. Very good thing to do is to ensure that the aliens are in a place they can't escape from which is also safe from your soldiers' fire. Now you line up a firing squad in front of the wimp, making sure that everyone's facing the wimp and that the all your soldiers can't be hit in other armor parts than the front one. You press the end-turn button. The aliens will MC our unlucky guy and make him shoot his teammates. This will, of course, trigger reaction fire of your soldiers. But wait, neither side can damage each other, causing everyone to take their reaction shots without any risk. It also improves firing accuracy of your soldiers because they score hits. When you are sure everyone's had enough, you just panic the aliens so that they leave the guy alone and retreat from the mission\complete it by killing the aliens.</div></td>
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</table>Detektywhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=13547&oldid=prevArrow Quivershaft: Linking2007-10-17T07:36:05Z<p>Linking</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:36, 17 October 2007</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is about [[Experience Training|training]] your soldiers' reaction stats.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is about [[Experience Training|training]] your soldiers' reaction stats.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Right, first off, you have to know [[<del class="diffchange diffchange-inline">Exploits</del>#<del class="diffchange diffchange-inline">Alien_Inventory_Screen</del>|how to access alien's inventories]].</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Right, first off, you have to know [[<ins class="diffchange diffchange-inline">ExploitsB</ins>#<ins class="diffchange diffchange-inline">Access_the_Alien_Inventory_Screen</ins>|how to access alien's inventories]].</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Next, you need to get a [[Mind Control|mind-controlled]] alien to stand on a [[Laser Pistol]], force him to drop everything else, and hold the pistol.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Next, you need to get a [[Mind Control|mind-controlled]] alien to stand on a [[Laser Pistol]], force him to drop everything else, and hold the pistol.</div></td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=12160&oldid=prevThor at 19:10, 14 August 20072007-08-14T19:10:25Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:10, 14 August 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is about [[Experience Training|training]] your soldiers' reaction stats.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Right, first off, you have to know [[Exploits#Alien_Inventory_Screen|how to access alien's inventories]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Right, first off, you have to know [[Exploits#Alien_Inventory_Screen|how to access alien's inventories]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Next, you need to get a mind-controlled alien to stand on a <del class="diffchange diffchange-inline">laser</del> <del class="diffchange diffchange-inline">pistol</del>, force him to drop everything else, and hold the pistol.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Next, you need to get a <ins class="diffchange diffchange-inline">[[Mind Control|</ins>mind-controlled<ins class="diffchange diffchange-inline">]]</ins> alien to stand on a <ins class="diffchange diffchange-inline">[[Laser</ins> <ins class="diffchange diffchange-inline">Pistol]]</ins>, force him to drop everything else, and hold the pistol.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now, WHY would you want him to do this? Well, laser pistols do a LOT less damage than Heavy <del class="diffchange diffchange-inline">Plasmas</del>. Laser Pistols cannot penetrate the front armor of <del class="diffchange diffchange-inline">Powered</del> or Flying <del class="diffchange diffchange-inline">Suits</del> (they can penetrate the back armor, so make sure all nearby soldiers are facing the alien).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now, WHY would you want him to do this? Well, laser pistols do a LOT less damage than <ins class="diffchange diffchange-inline">[[</ins>Heavy <ins class="diffchange diffchange-inline">Plasma]]s</ins>. Laser Pistols cannot penetrate the front armor of <ins class="diffchange diffchange-inline">[[Power Suit|Power]]</ins> or <ins class="diffchange diffchange-inline">[[</ins>Flying <ins class="diffchange diffchange-inline">Suit]]s</ins> (they can penetrate the back armor, so make sure all nearby soldiers are facing the alien).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Why would you want him having ANY weapon at all? Aliens often won't move when disarmed, and won't trigger reaction shots. An alien can safely be given a laser pistol to create one-sided firefights where your reaction stats go up ridiculously fast. At no danger to yourself.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Why would you want him having ANY weapon at all? Aliens often won't move when disarmed, and won't trigger reaction shots. An alien can safely be given a laser pistol to create one-sided firefights where your reaction stats go up ridiculously fast. At no danger to yourself.</div></td>
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<td colspan="2" class="diff-lineno">Line 11:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Plus, it looks pretty.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Plus, it looks pretty.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I admit, I'm sadistic. And petty. I need vengeance for all those times I plinked uselessly away at a <del class="diffchange diffchange-inline">SectoPod</del>'s armor in Superhuman. (anyone have any good techniques to down those, BTW? Other than making it shoot itself with Psi.)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I admit, I'm sadistic. And petty. I need vengeance for all those times I plinked uselessly away at a <ins class="diffchange diffchange-inline">[[Sectopod]]</ins>'s armor in Superhuman. (anyone have any good techniques to down those, BTW? Other than making it shoot itself with <ins class="diffchange diffchange-inline">[[Mind Control|</ins>Psi<ins class="diffchange diffchange-inline">]]</ins>.)</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note: THE fastest way to raise reactions is using normal <del class="diffchange diffchange-inline">pistols</del>, if you can be bothered to carry them into battle. AFAIK, pistol rounds bounce off even Personal<del class="diffchange diffchange-inline"> Body</del> Armor, and barely scratch <del class="diffchange diffchange-inline">Mutons</del>. So, make a Muton armed with a pistol face off with a soldier in armor also using a pistol, and just keep hitting end turn. Racks up reaction fire experience like crazy. EVEN if the soldier had horrible reactions in the first place! This is THE method of choice when you hired a soldier based on his high Psi Strength or whatever and he happened to have horrible reactions (even a soldier with 20ish reactions can gain lightning reflexes this way).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: THE fastest way to raise reactions is using normal <ins class="diffchange diffchange-inline">[[Pistol]]s</ins>, if you can be bothered to carry them into battle. AFAIK, pistol rounds bounce off even <ins class="diffchange diffchange-inline">[[</ins>Personal Armor<ins class="diffchange diffchange-inline">]]</ins>, and barely scratch <ins class="diffchange diffchange-inline">[[Muton]]s</ins>. So, make a Muton armed with a pistol face off with a soldier in armor also using a pistol, and just keep hitting end turn. Racks up reaction fire experience like crazy. EVEN if the soldier had horrible reactions in the first place! This is THE method of choice when you hired a soldier based on his high Psi Strength or whatever and he happened to have horrible reactions (even a soldier with 20ish reactions can gain lightning reflexes this way).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out that soldier's chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out that soldier's chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
</tr>
</table>Thorhttps://www.ufopaedia.org/index.php?title=Laser_Pistol_Gifts&diff=6318&oldid=prevEthereal Cereal at 18:57, 4 May 20062006-05-04T18:57:04Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:57, 4 May 2006</td>
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<td colspan="2" class="diff-lineno">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: THE fastest way to raise reactions is using normal pistols, if you can be bothered to carry them into battle. AFAIK, pistol rounds bounce off even Personal Body Armor, and barely scratch Mutons. So, make a Muton armed with a pistol face off with a soldier in armor also using a pistol, and just keep hitting end turn. Racks up reaction fire experience like crazy. EVEN if the soldier had horrible reactions in the first place! This is THE method of choice when you hired a soldier based on his high Psi Strength or whatever and he happened to have horrible reactions (even a soldier with 20ish reactions can gain lightning reflexes this way).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: THE fastest way to raise reactions is using normal pistols, if you can be bothered to carry them into battle. AFAIK, pistol rounds bounce off even Personal Body Armor, and barely scratch Mutons. So, make a Muton armed with a pistol face off with a soldier in armor also using a pistol, and just keep hitting end turn. Racks up reaction fire experience like crazy. EVEN if the soldier had horrible reactions in the first place! This is THE method of choice when you hired a soldier based on his high Psi Strength or whatever and he happened to have horrible reactions (even a soldier with 20ish reactions can gain lightning reflexes this way).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out <del class="diffchange diffchange-inline">your</del> chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once you empty the pistol clip (12 shots), you will have maxed out <ins class="diffchange diffchange-inline">that soldier's</ins> chance for Reaction gains during that mission. Reload the pistol and give it to another soldier whose reactions you want to train.</div></td>
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</table>Ethereal Cereal