Difference between revisions of "Laser Rifle"

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Arguably the best weapon in the game. Good accuracy, long range, no ammo needed, burst fire... this gun has it all. It does a LOT less damage than the heavy plasma, but that's about it.
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Arguably the best weapon in the game. Good accuracy, long range, no ammo needed, burst fire... this gun has it all. It does a LOT less damage than the heavy plasma, but that's about it. The bullet rifle reaches its limits with floaters and snakemen, but the laser rifle, once developed, is useful for the rest of the game.
  
Note that it's shots will quit consistently destroy trees, brick walls, concrete etc etc obstacles. But not reinforced metal like bases or ships.
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Note that its shots will quite consistently destroy trees, brick walls, and other obstacles, but not reinforced metal like bases or ships.
  
 
The only thing that really withstands a pointblank burst from this would be the sectopod.
 
The only thing that really withstands a pointblank burst from this would be the sectopod.
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== Statistics ==
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===Laser Rifle===
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*Actions, TU cost:
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**34% TU Auto
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**25% TU Snap
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**50% TU Aimed
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*Accuracy:
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**46% Auto
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**65% Snap
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**100% Aimed
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*Power: 60
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*Power type: Laser Beam
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*Ammo: Unlimited, no cost [1]
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[1] A real-life equivalent would probably have swappable, rechargeable batteries. Maybe one battery is sufficient to last the entire firefight. No elerium required!
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=== Manufacturing ===
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*Cost  20,000
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*Engineer-hours 400
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*Workshop space 3
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*Sale price 36,900

Revision as of 10:23, 23 May 2005

Arguably the best weapon in the game. Good accuracy, long range, no ammo needed, burst fire... this gun has it all. It does a LOT less damage than the heavy plasma, but that's about it. The bullet rifle reaches its limits with floaters and snakemen, but the laser rifle, once developed, is useful for the rest of the game.

Note that its shots will quite consistently destroy trees, brick walls, and other obstacles, but not reinforced metal like bases or ships.

The only thing that really withstands a pointblank burst from this would be the sectopod.


Statistics

Laser Rifle

  • Actions, TU cost:
    • 34% TU Auto
    • 25% TU Snap
    • 50% TU Aimed
  • Accuracy:
    • 46% Auto
    • 65% Snap
    • 100% Aimed
  • Power: 60
  • Power type: Laser Beam
  • Ammo: Unlimited, no cost [1]

[1] A real-life equivalent would probably have swappable, rechargeable batteries. Maybe one battery is sufficient to last the entire firefight. No elerium required!

Manufacturing

  • Cost 20,000
  • Engineer-hours 400
  • Workshop space 3
  • Sale price 36,900