Laser Rifle (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Laser Rifle
Laser Rifle

The Laser Assault Rifle relies on our latest in optics technology to offer a substantial increase in output over the conventional X-9 rifle.

  • An improved version of the Assault Rifle
Source: XCOM: Enemy Unknown (2012)


Research Required Beam Weapons
Base Costs §25
15 Alloys
12 Engineers
Base Damage 4-6
Critical Damage 7 or 9
Critical Chance 10%
Range Medium
Abilities None
  • This is the first major upgrade to a XCOM's squad firepower, nearly doubling the damage output of the Assault.
  • While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.
  • Fielding the Laser Rifle allows to speed up training of Rookies, Supports and Assaults since its bigger damage will ensure more kills against early aliens such as Sectoids, Floaters or Thin Men. This weapon is even useful against Mutons, although you'll want to upgrade to Light Plasma Rifle or Scatter Lasers otherwise you'll risk being outgunned by later aliens.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant