Difference between revisions of "Laser Sniper Rifle (EU2012)"
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+ | {{Ref Open | title = Description }} |
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− | STUB |
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+ | [[File:LASER SNIPER RIFLE (EU2012).png|100px|right|Laser Sniper Rifle]] |
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+ | The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. |
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+ | * An improvement on the Sniper Rifle |
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+ | * Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases |
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+ | * Snipers cannot move and fire in the same turn, unless trained appropriately |
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+ | * Consider equipping snipers with the best pistols in XCOM's arsenal |
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+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | == |
+ | ==Notes== |
+ | {{Weapon Data Box (EU2012) |
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− | * ''Flavor text from Enginering-Build/Buy Items menu'' |
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+ | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] |
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+ | |costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers |
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+ | |base damage=5-7 |
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+ | |critical damage=9 or 10 |
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+ | |critical chance=30% |
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+ | |range= Long |
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+ | |abilities=None |
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+ | |ammo=5 shots |
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⚫ | |||
+ | * The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]]. |
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+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. |
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+ | <br clear="all"> |
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− | ==Stats== |
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− | {| class="wikitable" width="25%" |
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− | |+ '''Item Name''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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− | | align="center" | Requires: || align="center" | [Research (EU2012)|Research Project Name] |
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− | |- |
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− | | align="center" | Cost: || align="center" | §xx |
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− | |- |
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− | | align="center" | Grey Market Value: || align="center" | §xx |
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− | |- |
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− | | align="center" | Damage || align="center" | ''6'' |
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− | |- |
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− | | align="center" | Shot Type || align="center" | ''text here'' |
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− | |- |
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− | | align="center" | Terrain Damage || align="center" | |
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− | |- |
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− | | align="center" | Range || align="center" | ''Long'' |
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− | |- |
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− | | align="center" | Reaction Range || align="center" | |
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− | |- |
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− | | align="center" | Reaction Angle || align="center" | |
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− | |- |
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− | | align="center" | Radius (Explosives) || align="center" | |
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− | |- |
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− | | align="center" | Critical Chance || align="center" | ''30'' |
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− | |- |
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− | | align="center" | Critical Damage || align="center" | ''9'' |
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− | |- |
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− | | align="center" | Abilities || align="center" | |
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− | |- |
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− | | align="center" | Suppression || align="center" | |
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− | |- |
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− | | align="center" | Size || align="center" | |
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− | |- |
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− | | align="center" | Health Points Bonus || align="center" | |
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− | |- |
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− | | align="center" | Will Bonus || align="center" | |
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− | |- |
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− | | align="center" | text here || align="center" | |
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− | |- |
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− | | align="center" | text here || align="center" | |
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− | |- |
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− | | align="center" | text here || align="center" | |
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− | |- |
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⚫ | |||
− | |||
− | ==Notes== |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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==See Also== |
==See Also== |
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+ | {{Equipment (EU2012)}} |
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− | ''Place here internal links to wiki pages that might be relevant to the topic of the page'' |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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+ | [[Category: Equipment (EU2012)]] |
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+ | [[Category: Weapons (EU2012)]] |
Latest revision as of 17:58, 30 January 2014
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §35 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 30% |
Range | Long |
Abilities | None |
- The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.