Difference between revisions of "Laser Sniper Rifle (EU2012)"

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{{Ref Open | title = Description }}
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[[File:LASER SNIPER RIFLE (EU2012).png|100px|right|Laser Sniper Rifle]]
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The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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* An improvement on the Sniper Rifle
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* Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
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* Snipers cannot move and fire in the same turn, unless trained appropriately
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* Consider equipping snipers with the best pistols in XCOM's arsenal
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Description==
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==Notes==
* ''An improvement on the Sniper Rifle.''
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{{Weapon Data Box (EU2012)
* ''Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.''
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|requires=[[Precision Lasers (EU2012)|Precision Lasers]]
* ''Snipers cannot move and fire in the same turn, unless trained appropriately.''
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|costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers
* ''Consider equipping snipers with the best pistols in XCOM's arsenal.''
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|base damage=5-7
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|critical damage=9 or 10
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|critical chance=30%
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|range= Long
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|abilities=None
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|ammo=5 shots
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}}
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* The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]].
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* While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.
  
==Stats==
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<br clear="all">
{| class="wikitable" width="25%"
 
|+ '''Laser Sniper Rifle'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | Precision Laser research
 
|-
 
| align="center" | Cost:  || align="center" | ?
 
|-
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
|-
 
| align="center" | Base Damage || align="center" |  6
 
|-
 
| align="center" | Critical Damage || align="center" |  9
 
|-
 
| align="center" | Effective Range || align="center" | Long
 
|-
 
| align="center" | Reaction Range || align="center" |  27
 
|-
 
| align="center" | Critical Chance|| align="center" | 30%
 
|-
 
|}
 
 
 
==Notes==
 
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
 
  
 
==See Also==
 
==See Also==
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[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
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[[Category: Weapons (EU2012)]]

Latest revision as of 16:58, 30 January 2014

Description
Laser Sniper Rifle

The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.

  • An improvement on the Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols in XCOM's arsenal
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Precision Lasers
Base Costs §35
25 Alloys
12 Engineers
Base Damage 5-7
Critical Damage 9 or 10
Critical Chance 30%
Range Long
Abilities None
  • The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
  • While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant