Difference between revisions of "Laser Sniper Rifle (EU2012)"
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{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
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− | [[File:LASER SNIPER RIFLE (EU2012).png| |
+ | [[File:LASER SNIPER RIFLE (EU2012).png|100px|right|Laser Sniper Rifle]] |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. |
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* An improvement on the Sniper Rifle |
* An improvement on the Sniper Rifle |
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* Consider equipping snipers with the best pistols in XCOM's arsenal |
* Consider equipping snipers with the best pistols in XCOM's arsenal |
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | ==Stats== |
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− | {| class="wikitable" width="25%" |
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− | |+ '''Laser Sniper Rifle''' |
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− | |- |
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− | ! width="30px" align="center" | Property !! Info |
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− | |- style="vertical-align:top;" |
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− | |- |
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⚫ | |||
− | |- |
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− | | align="center" | Cost: || align="center" | ? |
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− | |- |
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− | | align="center" | Grey Market Value: || align="center" | N/A |
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− | |- |
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− | | align="center" | Base Damage || align="center" | 6 |
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− | |- |
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− | | align="center" | Critical Damage || align="center" | 9 |
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− | |- |
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− | | align="center" | Effective Range || align="center" | Long |
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− | |- |
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− | | align="center" | Critical Chance|| align="center" | 30% |
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− | |- |
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==Notes== |
==Notes== |
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+ | {{Weapon Data Box (EU2012) |
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− | ''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.'' |
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+ | |costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers |
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+ | |base damage=5-7 |
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+ | |critical damage=9 or 10 |
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+ | |critical chance=30% |
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+ | |range= Long |
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+ | |abilities=None |
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+ | |ammo=5 shots |
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+ | * The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]]. |
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+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. |
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<br clear="all"> |
<br clear="all"> |
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+ | |||
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{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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Latest revision as of 17:58, 30 January 2014
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §35 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 30% |
Range | Long |
Abilities | None |
- The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.