Difference between revisions of "Laser Sniper Rifle (EU2012)"

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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Stats==
+
==Notes==
{| class="wikitable" width="25%"
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{{Weapon Data Box (EU2012)
|+ '''Laser Sniper Rifle'''
+
|requires=[[Precision Lasers (EU2012)|Precision Lasers]]
|-
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|costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers
! width="30px" align="center" | Property !! Info
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|base damage=5-7
|- style="vertical-align:top;"
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|critical damage=9 or 10
|-
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|critical chance=30%
| align="center" | Requires: || align="center" | [[Precision Lasers (EU2012)|Precision Lasers]] research
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|range= Long
|-
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|abilities=None
| align="center" | Cost:  || align="center" | ?
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|ammo=5 shots
|-
+
}}
| align="center" | Grey Market Value:  || align="center" | N/A
+
* The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]].
|-
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* While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.
| align="center" | Base Damage || align="center" |  6
 
|-
 
| align="center" | Critical Damage || align="center" |  9
 
|-
 
| align="center" | Effective Range || align="center" | Long
 
|-
 
| align="center" | Critical Chance|| align="center" | 30%
 
|-
 
|}
 
  
==Notes==
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<br clear="all">
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
 
  
 
==See Also==
 
==See Also==
<br clear="all">
 
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  

Latest revision as of 16:58, 30 January 2014

Description
Laser Sniper Rifle

The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.

  • An improvement on the Sniper Rifle
  • Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases
  • Snipers cannot move and fire in the same turn, unless trained appropriately
  • Consider equipping snipers with the best pistols in XCOM's arsenal
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Precision Lasers
Base Costs §35
25 Alloys
12 Engineers
Base Damage 5-7
Critical Damage 9 or 10
Critical Chance 30%
Range Long
Abilities None
  • The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
  • While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant