Difference between revisions of "Laser Sniper Rifle (EU2012)"
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Precision Lasers (EU2012)|Precision Lasers]] | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] | ||
− | |costs=§35<br>[[Alien Alloys (EU2012)|Alloys]] | + | |costs=§35<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers |
|base damage=5-7 | |base damage=5-7 | ||
− | |critical damage=9 | + | |critical damage=9 or 10 |
|critical chance=30% | |critical chance=30% | ||
|range= Long | |range= Long | ||
|abilities=None | |abilities=None | ||
+ | |ammo=5 shots | ||
}} | }} | ||
+ | * The Laser Sniper Rifle is the first major weapon upgrade for [[Sniper (EU2012)|Snipers]]. | ||
+ | * While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug. | ||
<br clear="all"> | <br clear="all"> | ||
+ | |||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} |
Latest revision as of 16:58, 30 January 2014
Description |
The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Precision Lasers |
Base Costs | §35 25 Alloys 12 Engineers |
Base Damage | 5-7 |
Critical Damage | 9 or 10 |
Critical Chance | 30% |
Range | Long |
Abilities | None |
- The Laser Sniper Rifle is the first major weapon upgrade for Snipers.
- While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a bug.