Difference between revisions of "Lightning Cannon (Bureau)"

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A weapon that uses Earth's technology and knowledge of ballistics, combined with the Outsider's Elerium technology, to produce a weapon with unparalleled damage output.
 
A weapon that uses Earth's technology and knowledge of ballistics, combined with the Outsider's Elerium technology, to produce a weapon with unparalleled damage output.
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After the Spire mission, you can help test-- and blow up-- the prototype.
  
 
Endgame Spoilers:
 
Endgame Spoilers:
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It can be found in the second-to-last mission, when XCOM's base is under attack. When approaching the room it is in, there is an open door that a Scientist manages to step through before being shot by the Infiltrator. Past the door, you'll find yourself on a balcony overlooking a round device with electricity arching off of it. On the far opposite corner, on the floor behind a desk, you will find the Lightning Cannon.
 
It can be found in the second-to-last mission, when XCOM's base is under attack. When approaching the room it is in, there is an open door that a Scientist manages to step through before being shot by the Infiltrator. Past the door, you'll find yourself on a balcony overlooking a round device with electricity arching off of it. On the far opposite corner, on the floor behind a desk, you will find the Lightning Cannon.
  
(placeholder: Is it a bonus weapon that has to be unlocked differently? I didn't see it in my other two playthroughs. What I did deliberatley different this time is that there's a point earlier in the game where you can test the prototype in the large lab room that you can regulary visit. The first test, it just sputters out. The second, it works successfuly. And testing it a third time overloads it and makes it explode. I stopped after the second test, and saw it this time.)
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It is acquired in the Hangar 6 DLC in the lookout station after completing the Evacuation mission.
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Naturally, as it's such a devastating weapon, it can only fire one shot before needing to reload. As it is also unique, you can only reload it from alien Ammo Packs (or Supply Drops). If you're trying to hold onto it during a long segment, keep in mind that dropping an empty weapon causes it to de-spawn.
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It's true power lies in it's Charge Shot: When aiming, hold down the fire button to charge it's energy. As you do so, it will go from a stage 1 shot, that can be fired right away, all the way to a stage 3/Max shot! This devastating attack destroys any Outsider alien, and can halve a Sectopod's HP in one screen-bleaching blast. Beware that you will be very exposed while the weapon charges to full power.
  
Naturally, as it's such a devistating weapon, it can only fire one shot before needing to reload. As it is also unique, you can only reload it from alien Ammo Packs (or Supply Drops). If you're trying to hold onto it during a long segment, keep in mind that dropping an empty weapon causes it to despawn.
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*Clip/Carry: 1/2
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*Gunner Pack: 1/3
  
It's true power lies in it's Charge Shot: When aiming, hold down the fire button to charge it's energy. As you do so, it will go from a stage 1 shot, that can be fired right away, all the way to a stage 3/Max shot! This devistating attack destroys any Outsider alien, and can halve a Sectopod's HP in one screen-bleaching blast.
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[[Category:Bureau (2013)]]
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[[Category:Weapons (Bureau)]]

Latest revision as of 04:24, 22 September 2014

A weapon that uses Earth's technology and knowledge of ballistics, combined with the Outsider's Elerium technology, to produce a weapon with unparalleled damage output.

After the Spire mission, you can help test-- and blow up-- the prototype.

Endgame Spoilers:

It can be found in the second-to-last mission, when XCOM's base is under attack. When approaching the room it is in, there is an open door that a Scientist manages to step through before being shot by the Infiltrator. Past the door, you'll find yourself on a balcony overlooking a round device with electricity arching off of it. On the far opposite corner, on the floor behind a desk, you will find the Lightning Cannon.

It is acquired in the Hangar 6 DLC in the lookout station after completing the Evacuation mission.

Naturally, as it's such a devastating weapon, it can only fire one shot before needing to reload. As it is also unique, you can only reload it from alien Ammo Packs (or Supply Drops). If you're trying to hold onto it during a long segment, keep in mind that dropping an empty weapon causes it to de-spawn.

It's true power lies in it's Charge Shot: When aiming, hold down the fire button to charge it's energy. As you do so, it will go from a stage 1 shot, that can be fired right away, all the way to a stage 3/Max shot! This devastating attack destroys any Outsider alien, and can halve a Sectopod's HP in one screen-bleaching blast. Beware that you will be very exposed while the weapon charges to full power.

  • Clip/Carry: 1/2
  • Gunner Pack: 1/3