Difference between revisions of "Line of sight"

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(added diagrams, couple of notes)
(added notes on smoke & LoF vs. LoS)
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::Visible range for X-Com soldiers is 21 tiles during the day and dawn/dusk, 9 at night
 
::Visible range for X-Com soldiers is 21 tiles during the day and dawn/dusk, 9 at night
 
::Aliens are not subject to the lighting penalties and have a 21 tile range at all times.  
 
::Aliens are not subject to the lighting penalties and have a 21 tile range at all times.  
*Not blocked by terrain or other units
+
*Not blocked by terrain, smoke, or other units
 
*Within the unit's ''field of vision''
 
*Within the unit's ''field of vision''
  
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[[Image:LOS_straight_facing.gif|left|framed|Unit facing South.  Visible squares are in white.]][[Image:LOS_diagonal_facing.gif|left|framed|Unit facing Southeast.  Visible squares are in white.]]
 
[[Image:LOS_straight_facing.gif|left|framed|Unit facing South.  Visible squares are in white.]][[Image:LOS_diagonal_facing.gif|left|framed|Unit facing Southeast.  Visible squares are in white.]]
 
<br clear="all">
 
<br clear="all">
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* Note that ''line of fire'' is not necessarily the same as ''line of sight''.  There are cases where you can shoot around objects (such as corners) that you cannot see around, and you can always shoot beyond the 21-square visual range (see [[Scouting#Scout/Sniper Tactics|Sniper Tactics]]).  You can also shoot through smoke that you can't necessarily see through.
  
 
* There are cases where aliens can see around corners (and shoot at you) when you cannot see them.  This phenomenon is not fully understood at this time.
 
* There are cases where aliens can see around corners (and shoot at you) when you cannot see them.  This phenomenon is not fully understood at this time.

Revision as of 06:15, 27 May 2006

All units, both X-Com and alien, have a line of sight. A unit's line of sight encompasses any objects or other units which are:

  • Within visible range
Visible range for X-Com soldiers is 21 tiles during the day and dawn/dusk, 9 at night
Aliens are not subject to the lighting penalties and have a 21 tile range at all times.
  • Not blocked by terrain, smoke, or other units
  • Within the unit's field of vision

All units have a 90 degree field of vision, radiating outward in a cone in whichever direction they are facing.

Unit facing South. Visible squares are in white.
Unit facing Southeast. Visible squares are in white.


  • Note that line of fire is not necessarily the same as line of sight. There are cases where you can shoot around objects (such as corners) that you cannot see around, and you can always shoot beyond the 21-square visual range (see Sniper Tactics). You can also shoot through smoke that you can't necessarily see through.
  • There are cases where aliens can see around corners (and shoot at you) when you cannot see them. This phenomenon is not fully understood at this time.

[Need diagrams of LOS around corners/beyond roofs.]