Difference between revisions of "Lobsterman (Piratez)"
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
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| armor_rear = 40 | | armor_rear = 40 | ||
| armor_under = 40 | | armor_under = 40 | ||
− | | melee_dodge = | + | | melee_dodge = 40/20 |
| aggression = 2 | | aggression = 2 | ||
| intelligence = 3 | | intelligence = 3 | ||
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{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
− | | | + | | charm = 40 |
| piercing = 40 | | piercing = 40 | ||
− | | | + | | burn = 60 |
| concussive = 60 | | concussive = 60 | ||
| laser = 70 | | laser = 70 | ||
| plasma = 60 | | plasma = 60 | ||
− | | | + | | daze = 80 |
| cutting = 100 | | cutting = 100 | ||
| acid = 60 | | acid = 60 | ||
| smoke = 500 | | smoke = 500 | ||
+ | | anti-e511 = 0 | ||
+ | | bio = 100 | ||
+ | | electric = 80 | ||
+ | | emp = 10 | ||
+ | | warp = 150 | ||
+ | | mind = 100 | ||
+ | | heat = 100 | ||
+ | | cold = 100 | ||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Lobsterman Information }} | {{Ref Open | title = Lobsterman Information }} | ||
− | "Trying to kill this lumbering monstrosity is a pure nightmare. Deep Ones use them as six-limbed tanks that can shrug off most handheld weapons. Even lasers, the usual can-openers, are somehow powerless. Their impressive plating is only relatively vulnerable to cutting weapons, but this requires getting close to these scary claws that can cut off power armor | + | "Trying to kill this lumbering monstrosity is a pure nightmare. Deep Ones use them as six-limbed tanks that can shrug off most handheld weapons. Even lasers, the usual can-openers, are somehow powerless. Their impressive plating is only relatively vulnerable to cutting weapons, but this requires getting close to these scary claws that can cut off power armor limbs. NV: 20." |
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
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== Inventory == | == Inventory == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
− | + | Under Construction | |
</div> | </div> | ||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
− | + | '''Required by:''' | |
+ | B: Lobsterman (4/2/0) [m] | ||
</div> | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
− | + | type: STR_LOBSTERMAN_TERRORIST | |
− | + | race: STR_DEPTH_DWELLER | |
+ | rank: STR_LIVE_NAVIGATOR | ||
+ | stats: | ||
+ | tu: 50 | ||
+ | stamina: 60 | ||
+ | health: 90 | ||
+ | bravery: 110 | ||
+ | reactions: 25 | ||
+ | firing: 50 | ||
+ | throwing: 40 | ||
+ | strength: 75 | ||
+ | psiStrength: 50 | ||
+ | psiSkill: 0 | ||
+ | melee: 80 | ||
+ | armor: DEEP_ONE_ARMOR_P6 | ||
+ | standHeight: 22 | ||
+ | kneelHeight: 14 | ||
+ | value: 20 | ||
+ | deathSound: 8 | ||
+ | intelligence: 3 | ||
+ | aggression: 2 | ||
+ | energyRecovery: 24 | ||
+ | builtInWeapons: | ||
+ | - LOBSTER_CLAWS | ||
+ | type: DEEP_ONE_ARMOR_P6 | ||
+ | spriteSheet: DEEP_6.PCK | ||
+ | spriteInv: MAN_68 | ||
+ | corpseBattle: | ||
+ | - STR_DEEP_ONE_6_CORPSE_BATTLE | ||
+ | corpseGeo: STR_LOBSTERMAN_CORPSE | ||
+ | visibilityAtDark: 20 | ||
+ | frontArmor: 60 | ||
+ | sideArmor: 50 | ||
+ | rearArmor: 40 | ||
+ | underArmor: 40 | ||
+ | meleeDodge: | ||
+ | melee: 0.5 | ||
+ | meleeDodgeBackPenalty: 0.5 | ||
+ | recovery: | ||
+ | morale: | ||
+ | moraleCurrent: -0.2 | ||
+ | bravery: 0.2 | ||
+ | stun: | ||
+ | healthCurrent: 0.15 | ||
+ | health: -0.075 | ||
+ | health: | ||
+ | stunNormalized: -0.165 | ||
+ | psiDefence: | ||
+ | psiStrength: 1.0 | ||
+ | psiSkill: 0.2 | ||
+ | moraleCurrent: 0.33 | ||
+ | flatHundred: -0.23 | ||
+ | damageModifier: | ||
+ | - 0.4 | ||
+ | - 0.4 | ||
+ | - 0.6 | ||
+ | - 0.6 | ||
+ | - 0.7 | ||
+ | - 0.6 | ||
+ | - 0.8 | ||
+ | - 1.0 | ||
+ | - 0.6 | ||
+ | - 5.0 | ||
+ | - 0.0 | ||
+ | - 1.0 | ||
+ | - 0.8 | ||
+ | - 0.1 | ||
+ | - 1.5 | ||
+ | - 1.0 | ||
+ | loftempsSet: [ 4 ] | ||
== Notes == | == Notes == | ||
[[Category: Piratez]] | [[Category: Piratez]] |
Revision as of 09:31, 15 April 2018
|
Bootypedia
Lobsterman Information |
"Trying to kill this lumbering monstrosity is a pure nightmare. Deep Ones use them as six-limbed tanks that can shrug off most handheld weapons. Even lasers, the usual can-openers, are somehow powerless. Their impressive plating is only relatively vulnerable to cutting weapons, but this requires getting close to these scary claws that can cut off power armor limbs. NV: 20." |
Source: Piratez Bootypedia
|
Inventory
Under Construction
Associated Research
Required by: B: Lobsterman (4/2/0) [m]
Raw Ruleset Data
type: STR_LOBSTERMAN_TERRORIST race: STR_DEPTH_DWELLER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 60 health: 90 bravery: 110 reactions: 25 firing: 50 throwing: 40 strength: 75 psiStrength: 50 psiSkill: 0 melee: 80 armor: DEEP_ONE_ARMOR_P6 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 8 intelligence: 3 aggression: 2 energyRecovery: 24 builtInWeapons: - LOBSTER_CLAWS type: DEEP_ONE_ARMOR_P6 spriteSheet: DEEP_6.PCK spriteInv: MAN_68 corpseBattle: - STR_DEEP_ONE_6_CORPSE_BATTLE corpseGeo: STR_LOBSTERMAN_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: melee: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.15 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.4 - 0.4 - 0.6 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 5.0 - 0.0 - 1.0 - 0.8 - 0.1 - 1.5 - 1.0 loftempsSet: [ 4 ]