Difference between revisions of "MEC-2 Sentinel (EU2012)"
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m (moved Sentinel (EU2012) to MEC-2 Sentinel (EU2012)) |
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− | This page is a stub. You can help UFOPaedia by expanding it. |
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− | {{Ref Open | title = }}[[Image: (EU2012).png|right|200px|]] |
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− | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} |
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{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
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− | [[File: (EU2012).png |
+ | [[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] |
+ | *The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor |
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+ | *Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat |
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+ | *A MEC's combat profile is too large to make effective use of battlefield cover |
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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==Notes== |
==Notes== |
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− | {{ |
+ | {{MEC Suit Data Box (EU2012) |
+ | |requires=[[UFO Power Source (EU2012)|UFO Power Source]] |
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− | |requires= |
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− | |costs= |
+ | |costs=§32, 60 Meld, 10 Engineers |
− | |health= |
+ | |health=+12 |
− | |defense= |
+ | |defense=+10 |
|movement= |
|movement= |
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+ | |will=+15 |
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− | |abilities= |
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+ | |systems=Grenade Launcher<br>Restorative Mist |
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}} |
}} |
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+ | {| class="wikitable" width="70%" |
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+ | |+ Tactical Subsystems |
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+ | |- |
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+ | ! width="5%" align="center" | System |
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+ | ! width="10%" align="center" | Description |
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+ | ! width="10%" align="center" | Tactical Info |
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+ | ! width="10%" align="center" | Notes |
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+ | |- style="vertical-align:top;" |
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+ | |- |
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+ | | align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''||* Similar to Bombard |
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+ | |- |
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+ | | align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''||* Includes self and units in Area of Effect. Does not stabilize Critically Wounded soldiers |
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+ | |- |
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+ | |} |
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<br clear="all"> |
<br clear="all"> |
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+ | <noinclude> |
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== See Also == |
== See Also == |
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{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
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[[Category: Mechs (EU2012)]] |
[[Category: Mechs (EU2012)]] |
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+ | </noinclude |
Revision as of 21:34, 17 November 2013
Description |
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | UFO Power Source |
Base Costs | §32, 60 Meld, 10 Engineers |
Health | +12 |
Defense | +10 |
Movement | |
Will | +15 |
Systems | Grenade Launcher Restorative Mist |
System | Description | Tactical Info | Notes |
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Grenade Launcher |
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. | *Launches grenades much further than an unmodified soldier can throw them *Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry |
* Similar to Bombard |
Restorative Mist |
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. | *Releases a cloud of mist that heals, similar to the Medikit *Affects all nearby allies instead of a single target |
* Includes self and units in Area of Effect. Does not stabilize Critically Wounded soldiers |
See Also
</noinclude