Difference between revisions of "MEC-2 Sentinel (EU2012)"

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*A MEC's combat profile is too large to make effective use of battlefield cover
 
*A MEC's combat profile is too large to make effective use of battlefield cover
 
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
 
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==Notes==
 
{{MEC Suit Data Box (EU2012)
 
{{MEC Suit Data Box (EU2012)
 
|requires=[[UFO Power Source (EU2012)|UFO Power Source]]
 
|requires=[[UFO Power Source (EU2012)|UFO Power Source]]
|costs=§32, 60 [[Meld (EU2012)|Meld]], 10 Engineers
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|costs=§32<br>60 [[Meld (EU2012)|Meld]]<br>10 Engineers
 
|health=+12
 
|health=+12
 
|defense=+10
 
|defense=+10
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<noinclude>
 
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==Tips & Trix==
 
 
* The Grenade Launcher's damage can be increased from 4 to 5 through the [[Foundry (EU2012)#Alien Grenade|Alien Grenade]] Foundry project.  
 
* The Grenade Launcher's damage can be increased from 4 to 5 through the [[Foundry (EU2012)#Alien Grenade|Alien Grenade]] Foundry project.  
 
* Restorative Mist can also be upgraded from 4 to 6 HP healing through the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] project.
 
* Restorative Mist can also be upgraded from 4 to 6 HP healing through the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] project.

Revision as of 03:31, 31 January 2014

Description
MEC-2 Sentinel
  • The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor
  • Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
  • A MEC's combat profile is too large to make effective use of battlefield cover

Notes

Research Required UFO Power Source
Base Costs §32
60 Meld
10 Engineers
Health +12
Defense +10
Movement 0
Will +15
Systems Grenade Launcher
Restorative Mist
Tactical Subsystems
System Description Tactical Info
MEC GRENADE LAUNCHER.png

Grenade Launcher
MECs can make for their lack of thrown grenade capability with a long-range grenade launcher. *Launches grenades much further than an unmodified soldier can throw them
*Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry
*2 grenades carried, each deals 4 damage
MEC RESTORATIVE MIST.png

Restorative Mist
Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies. *Releases a cloud of mist that heals, similar to the Medikit
*Affects all nearby allies instead of a single target
*Single use only, heals 4 HP to all units in the cloud


  • The Grenade Launcher's damage can be increased from 4 to 5 through the Alien Grenade Foundry project.
  • Restorative Mist can also be upgraded from 4 to 6 HP healing through the Improved Medikit project.
  • The Expanded Storage MEC Trooper ability increases the number of grenades and mist uses by 1, to a total of 3 grenades and 2 restorative mists.
  • Grenade Launcher is similar to the aliens' Bombard ability.
  • Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant

</noinclude