Difference between revisions of "MEC Suit (EU2012)"

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[[File:Mech Trooper cut (EU2012).jpg|right|300px|The MEC Suit]]
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[[Image:Base Augments (EU2012).png|right|256px|Base Augments]]
Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit or [[MEC Suit (EU2012)|MEC Suit]]. It is not possible to deploy a MEC Trooper without a suit.
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After a soldier is converted into a MEC he/she will wear a metal endoskeleton called '''Base Augments''' as its body Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.
which can be damaged and need to be repaired.  
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MEC Suits are built on [[Engineering (EU2012)|Engineering]]. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.
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[[File:Mech Trooper cut (EU2012).jpg|right|256px|The MEC Suit]]
 
MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed.
 
MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed.
 
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
 
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
* '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''':
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* '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]'''
** Cost: §25, 40 Meld
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* '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]'''
** Tactical Subsystems:
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* '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]'''
***'''[[Kinetic Strike Module (EU2012)|Kinetic Strike Module]]''' - ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' (''A melee attack that deals 12 [[Damage (EU2012)|damage]] to enemies and can destroy cover'').
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***'''[[Flamethrower (EU2012)|Flamethrower]]''' - ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' (''Does 9 fire damage to units in the damage cone, and splits to 1 extra tile at cone's edge. Causes panic to enemies and sets fire to the environment.'')
 
* '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]''' - requires [[UFO Power Source (EU2012)|UFO Power Source]] research:
 
** Upgrade cost: 32§, 60 Meld units, 10 Engineers.
 
** Tactical Subsystems:
 
***'''[[Grenade Launcher (EU2012)|Grenade Launcher]]''' - ''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' (deals 4 damage)
 
***'''[[Restorative Mist (EU2012)|Restorative Mist]]''' - ''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.''
 
* '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]''' - requires [[Titan Armor (EU2012)|Titan Armor]] research:
 
** Tactical Subsystems:
 
***'''[[Proximity Mines (EU2012)|Proximity Mines]]''' (which are smart not to detonate upon friendly units)
 
***'''[[Electropulse (EU2012)|Electropulse]]''' (electric charge that can disable enemy robotic units).
 
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{{XCOM Units (EU2012)}}
 
{{XCOM Units (EU2012)}}
  

Revision as of 21:00, 17 November 2013

Base Augments

After a soldier is converted into a MEC he/she will wear a metal endoskeleton called Base Augments as its body Instead of armor, MEC Troopers use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.

MEC Suits are built on Engineering. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.

The MEC Suit

MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:


EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)