Difference between revisions of "MEC Suit (EU2012)"
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+ | {{Ref Open | title = Description }} |
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+ | [[Image:Base Augments (EU2012).png|right|128px|Base Augments]] |
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+ | *MEC Troopers wear their cybernetic base augments when not in combat |
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− | which can be damaged and need to be repaired. |
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+ | *The arms and legs lack the necessary flexibility for use in the field; hence their removal when the MEC Trooper interfaces with a MEC cybersuit |
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+ | *Ideally, they will permit MEC Troopers to resume normal lives should XCOM defeat the invaders |
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+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
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⚫ | After a soldier is converted into a MEC he/she will wear a metal endoskeleton called '''Base Augments''' as its body Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit. |
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+ | MEC Suits are built in [[Engineering (EU2012)|Engineering]]. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering. |
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+ | <br clear="all"> |
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+ | <noinclude> |
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There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits: |
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits: |
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− | * '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''' |
+ | * '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''' |
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− | ** Cost: §25, 40 Meld |
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− | ** Tactical Subsystems: |
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+ | <br clear="all"> |
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− | ***'''[[Kinetic Strike Module (EU2012)|Kinetic Strike Module]]''' - ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' (''A melee attack that deals 12 [[Damage (EU2012)|damage]] to enemies and can destroy cover''). |
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− | ***'''[[Flamethrower (EU2012)|Flamethrower]]''' - ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' (''Does 9 fire damage to units in the damage cone, and splits to 1 extra tile at cone's edge. Causes panic to enemies and sets fire to the environment.'') |
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− | ** Upgrade cost: 32§, 60 Meld units, 10 Engineers. |
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− | ** Tactical Subsystems: |
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− | ***'''[[Grenade Launcher (EU2012)|Grenade Launcher]]''' - ''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' (deals 4 damage) |
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− | ***'''[[Restorative Mist (EU2012)|Restorative Mist]]''' - ''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' |
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− | ** Tactical Subsystems: |
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− | ***'''[[Proximity Mines (EU2012)|Proximity Mines]]''' (which are smart not to detonate upon friendly units) |
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− | ***'''[[Electropulse (EU2012)|Electropulse]]''' (electric charge that can disable enemy robotic units). |
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− | <br> |
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{{XCOM Units (EU2012)}} |
{{XCOM Units (EU2012)}} |
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[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
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[[Category: Mechs (EU2012)]] |
[[Category: Mechs (EU2012)]] |
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+ | </noinclude> |
Latest revision as of 22:57, 9 December 2013
Description |
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Source: XCOM: Enemy Within DLC
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After a soldier is converted into a MEC he/she will wear a metal endoskeleton called Base Augments as its body Instead of armor, MEC Troopers use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.
MEC Suits are built in Engineering. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.
MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |