Difference between revisions of "MEC Suit (EU2012)"

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[[File:Mech Trooper cut (EU2012).jpg|right|300px|The MEC Suit]]
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{{Ref Open | title = Description }}
Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit or [[MEC Suit (EU2012)|MEC Suit]]. It is not possible to deploy a MEC Trooper without a suit.
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[[Image:Base Augments (EU2012).png|right|128px|Base Augments]]
which can be damaged and need to be repaired.  
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*MEC Troopers wear their cybernetic base augments when not in combat
MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed.
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*The arms and legs lack the necessary flexibility for use in the field; hence their removal when the MEC Trooper interfaces with a MEC cybersuit
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*Ideally, they will permit MEC Troopers to resume normal lives should XCOM defeat the invaders
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{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
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After a soldier is converted into a MEC he/she will wear a metal endoskeleton called '''Base Augments''' as its body Instead of [[Armor (EU2012)|armor]], [[MEC Trooper (EU2012)|MEC Troopers]] use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.
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MEC Suits are built in [[Engineering (EU2012)|Engineering]]. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.  
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<noinclude>
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[[File:Mech Trooper cut (EU2012).jpg|right|256px|The MEC Suit]]
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MEC Suits came with the [[Minigun (EU2012)|Minigun]] as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed.
 
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
 
There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:
* '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]''':
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* '''[[MEC-1 Warden (EU2012)|MEC-1 Warden]]'''
** Cost: §25, 40 Meld
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* '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]'''
** Tactical Subsystems:
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* '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]'''
***'''[[Kinetic Strike Module (EU2012)|Kinetic Strike Module]]''' - ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' (''A melee attack that deals 12 [[Damage (EU2012)|damage]] to enemies and can destroy cover'').
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***'''[[Flamethrower (EU2012)|Flamethrower]]''' - ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' (''Does 9 fire damage to units in the damage cone, and splits to 1 extra tile at cone's edge. Causes panic to enemies and sets fire to the environment.'')
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* '''[[MEC-2 Sentinel (EU2012)|MEC-2 Sentinel]]''' - requires [[UFO Power Source (EU2012)|UFO Power Source]] research:
 
** Upgrade cost: 32§, 60 Meld units, 10 Engineers.
 
** Tactical Subsystems:
 
***'''[[Grenade Launcher (EU2012)|Grenade Launcher]]''' - ''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' (deals 4 damage)
 
***'''[[Restorative Mist (EU2012)|Restorative Mist]]''' - ''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.''
 
* '''[[MEC-3 Paladin (EU2012)|MEC-3 Paladin]]''' - requires [[Titan Armor (EU2012)|Titan Armor]] research:
 
** Tactical Subsystems:
 
***'''[[Proximity Mines (EU2012)|Proximity Mines]]''' (which are smart not to detonate upon friendly units)
 
***'''[[Electropulse (EU2012)|Electropulse]]''' (electric charge that can disable enemy robotic units).
 
<br>
 
 
{{XCOM Units (EU2012)}}
 
{{XCOM Units (EU2012)}}
  
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[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Mechs (EU2012)]]
 
[[Category: Mechs (EU2012)]]
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</noinclude>

Latest revision as of 21:57, 9 December 2013

Description
Base Augments
  • MEC Troopers wear their cybernetic base augments when not in combat
  • The arms and legs lack the necessary flexibility for use in the field; hence their removal when the MEC Trooper interfaces with a MEC cybersuit
  • Ideally, they will permit MEC Troopers to resume normal lives should XCOM defeat the invaders

After a soldier is converted into a MEC he/she will wear a metal endoskeleton called Base Augments as its body Instead of armor, MEC Troopers use the Mechanized Exoskeleton Cybersuit into battle. It is not possible to deploy a MEC Trooper without a suit.

MEC Suits are built in Engineering. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits. The first suit, MEC-1, can be built immediately after the first soldier is augmented on the Cybernetic Lab but the next suits require further research in order to be developed. If a MEC Trooper is killed the MEC Suit will become damaged and will have to be repaired on Engineering.

The MEC Suit

MEC Suits came with the Minigun as its default Primary Weapon: more advanced primary weapons need to be manufactured in Engineering before being deployed. There are 3 tiers of MEC Suits which can be customized, each unlocks a choice between two new tactical subsystems, allowing for 8 different builds of MEC Suits:


EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)