https://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&feed=atom&action=historyMEC Trooper (EU2012) - Revision history2024-03-29T15:26:21ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=59950&oldid=prevXuncu: /* Tactical Subsystems */2014-10-14T21:09:15Z<p><span dir="auto"><span class="autocomment">Tactical Subsystems</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:09, 14 October 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 100:</td>
<td colspan="2" class="diff-lineno">Line 100:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Cyberdiscs will be knocked back and ''then'' explode. Be careful not to accidentally punch one at an ally.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**Cyberdiscs will be knocked back and ''then'' explode. Be careful not to accidentally punch one at an ally.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Be careful not to destroy an ally's cover when striking an alien as the last act of your turn.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Be careful not to destroy an ally's cover when striking an alien as the last act of your turn.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal <del class="diffchange diffchange-inline">square</del>; you must be in one of the 4 adjacent <del class="diffchange diffchange-inline">squares</del> to your target.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal <ins class="diffchange diffchange-inline">tile</ins>; you must be in one of the 4 adjacent <ins class="diffchange diffchange-inline">tiles</ins> to your target<ins class="diffchange diffchange-inline">. They must also be in the same elevation</ins>.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**So, most in-flight enemies are out of range, unless there's usable ground, again, next to them and at the same elevation.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**The Foundry [[Bugs (EU2012)#Kinetic Strike Module and Flamethrower Upgrades|bug]] will carry the upgrade over once to all subsequent campaigns, raising it to 27!</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**The Foundry [[Bugs (EU2012)#Kinetic Strike Module and Flamethrower Upgrades|bug]] will carry the upgrade over once to all subsequent campaigns, raising it to 27!</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=59877&oldid=prevXuncu: /* Summary */2014-10-09T07:44:58Z<p><span dir="auto"><span class="autocomment">Summary</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:44, 9 October 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 235:</td>
<td colspan="2" class="diff-lineno">Line 235:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a living mobile weapons platform, the MEC Trooper has a significant level of customization over the normal human soldier, and far more than the SHIV. Their main drawback is their cost in Meld, and this is what will most influence how high you can upgrade their suit, and restrict you from building multiple suits to try out all options.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a living mobile weapons platform, the MEC Trooper has a significant level of customization over the normal human soldier, and far more than the SHIV. Their main drawback is their cost in Meld, and this is what will most influence how high you can upgrade their suit, and restrict you from building multiple suits to try out all options.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the side of overwhelming attack: the Kinetic Strike Module is the most consistently powerful weapon you can get (particularly with the upgrade glitch), and the Grenade Launcher and Proximity Mine allow for long-distance demolition. The <del class="diffchange diffchange-inline">Grenades</del> and <del class="diffchange diffchange-inline">Mines</del>, used in tandem, can be used to set off an <del class="diffchange diffchange-inline">improvisional</del> 'cluster charge', where each Mine and the triggering AoE attack individually <del class="diffchange diffchange-inline">do</del> damage to anything in the area (in fact, if an alien is unaware, or kind enough to stay still, even the mighty Sectopod can be brought down in one massive fiery blast. Or instead of the Mines, the Electropulse offers a close-range AoE attack, that will stun robots, particularly said Sectopods, allowing other soldiers to whittle it down enough for your MEC to make the killing stroke. This build being in the thick of the action, a MEC suit driven by a former Heavy or Assault is probably ideal, with Fire Control and Reactive Targeting giving a powerful Overwatch, supplemented by Vital Point Targeting. Expanded storage means more explosions, and the Jet Boots means anything not flying is in range for getting punched in the face.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the side of overwhelming attack: the Kinetic Strike Module is the most consistently powerful weapon you can get (particularly with the upgrade glitch), and the Grenade Launcher and Proximity Mine allow for long-distance demolition. The <ins class="diffchange diffchange-inline">Mines</ins> and <ins class="diffchange diffchange-inline">Grenades (from your MEC or other soldiers)</ins>, used in tandem, can be used to set off an <ins class="diffchange diffchange-inline">improvisational</ins> 'cluster charge', where each Mine and the triggering AoE attack individually <ins class="diffchange diffchange-inline">does</ins> damage to anything in the area (in fact, if an alien is unaware, or kind enough to stay still<ins class="diffchange diffchange-inline"> long enough</ins>, even the mighty Sectopod can be brought down in one massive fiery blast. Or instead of the Mines, the Electropulse offers a close-range AoE attack, that will stun robots, particularly said Sectopods, allowing other soldiers to whittle it down enough for your MEC to make the killing stroke. This build being in the thick of the action, a MEC suit driven by a former Heavy or Assault is probably ideal, with Fire Control and Reactive Targeting giving a powerful Overwatch, supplemented by Vital Point Targeting. Expanded storage means more explosions, and the Jet Boots means anything not flying is in range for getting punched in the face<ins class="diffchange diffchange-inline">. Ultimately, this build is for smashing through enemy defenses, exposing them to your other soldiers: ideal for if blitzkriegs are more your play style</ins>.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_4_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_2_1_rhs"></a>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat Assessment and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. Absorption Fields are best used with Warden Tanking (and thus, may preclude Mist).<ins class="diffchange diffchange-inline"> With the Flamethrower for making organic enemies panic, and Electro Pulse for stunning the robotic ones, this build is good for corralling the aliens and preventing them from pinning you down. </ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_2_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_4_0_lhs"></a>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat Assessment and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. Absorption Fields are best used with Warden Tanking (and thus, may preclude Mist).</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Consider if you're early or late in a campaign:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Consider if you're early or late in a campaign:</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=56339&oldid=prevBinkyuk: /* Summary */ spellcheckers: only 53 years young!2014-04-15T10:45:41Z<p><span dir="auto"><span class="autocomment">Summary: </span> spellcheckers: only 53 years young!</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:45, 15 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 233:</td>
<td colspan="2" class="diff-lineno">Line 233:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Summary===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Summary===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As a living mobile weapons platform, the MEC Trooper has a <del class="diffchange diffchange-inline">signifcant</del> level of customization over the normal human soldier, and far more than the SHIV. Their main drawback is their cost in Meld, and this is what will most influence how high you can upgrade their suit, and restrict you from building multiple suits to try out all options.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As a living mobile weapons platform, the MEC Trooper has a <ins class="diffchange diffchange-inline">significant</ins> level of customization over the normal human soldier, and far more than the SHIV. Their main drawback is their cost in Meld, and this is what will most influence how high you can upgrade their suit, and restrict you from building multiple suits to try out all options.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the side of overwhelming attack: the Kinetic Strike Module is the most consistently powerful weapon you can get (<del class="diffchange diffchange-inline">particulary</del> with the upgrade glitch), and the Grenade Launcher and Proximity Mine allow for long-distance demolition. The Grenades and Mines, used in tandem, can be used to set off an improvisional 'cluster charge', where each Mine and the triggering AoE attack individually do damage to anything in the area (in fact, if an alien is unaware, or kind enough to stay still, even the mighty Sectopod can be brought down in one massive <del class="diffchange diffchange-inline">firey</del> blast. Or instead of the Mines, the <del class="diffchange diffchange-inline">Electopulse</del> offers a close-range AoE attack, that will stun robots, particularly said Sectopods, allowing other soldiers to whittle it down enough for your MEC to make the killing stroke. This build being in the thick of the action, a MEC suit driven by a former Heavy or Assault is <del class="diffchange diffchange-inline">problably</del> ideal, with Fire Control and Reactive Targeting giving a powerful Overwatch, supplemented by Vital Point Targeting. Expanded storage means more explosions, and the Jet Boots means anything not flying is in range for getting punched in the face.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the side of overwhelming attack: the Kinetic Strike Module is the most consistently powerful weapon you can get (<ins class="diffchange diffchange-inline">particularly</ins> with the upgrade glitch), and the Grenade Launcher and Proximity Mine allow for long-distance demolition. The Grenades and Mines, used in tandem, can be used to set off an improvisional 'cluster charge', where each Mine and the triggering AoE attack individually do damage to anything in the area (in fact, if an alien is unaware, or kind enough to stay still, even the mighty Sectopod can be brought down in one massive <ins class="diffchange diffchange-inline">fiery</ins> blast. Or instead of the Mines, the <ins class="diffchange diffchange-inline">Electropulse</ins> offers a close-range AoE attack, that will stun robots, particularly said Sectopods, allowing other soldiers to whittle it down enough for your MEC to make the killing stroke. This build being in the thick of the action, a MEC suit driven by a former Heavy or Assault is <ins class="diffchange diffchange-inline">probably</ins> ideal, with Fire Control and Reactive Targeting giving a powerful Overwatch, supplemented by Vital Point Targeting. Expanded storage means more explosions, and the Jet Boots means anything not flying is in range for getting punched in the face.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat <del class="diffchange diffchange-inline">Assement</del> and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. <del class="diffchange diffchange-inline">Absorbsion</del> Fields are best used with Warden Tanking (and <del class="diffchange diffchange-inline">htus</del>, may preclude Mist).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat <ins class="diffchange diffchange-inline">Assessment</ins> and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. <ins class="diffchange diffchange-inline">Absorption</ins> Fields are best used with Warden Tanking (and <ins class="diffchange diffchange-inline">thus</ins>, may preclude Mist).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Consider if you're early or late in a campaign:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Consider if you're early or late in a campaign:</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The Launcher is effectively like a Heavy Captain's '''Grenadier''' with Frag Grenades. But later on, once you get the <del class="diffchange diffchange-inline">Tatical</del> Rigging for your normal soldiers, you'll may also have a few captured Alien Grenades. So, your other soldiers can carry a slew of grenades themselves, <del class="diffchange diffchange-inline">equaling</del> the mini-upgrade of the Alien Grenade Foundry Project, even with Expanded Storage (and a Grenadier, either the Heavy or the other classes through Training Roulette, will be a bit more damaging and with potentially higher capacity).</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Launcher is effectively like a Heavy Captain's '''Grenadier''' with Frag Grenades. But later on, once you get the <ins class="diffchange diffchange-inline">Tactical</ins> Rigging for your normal soldiers, you'll may also have a few captured Alien Grenades. So, your other soldiers can carry a slew of grenades themselves, <ins class="diffchange diffchange-inline">equalling</ins> the mini-upgrade of the Alien Grenade Foundry Project, even with Expanded Storage (and a Grenadier, either the Heavy or the other classes through Training Roulette, will be a bit more damaging and with potentially higher capacity).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Healing duties are probably more suited to your Medic Scout early on, since MECs can't stabilize, and any hits taken early on will Critically Wound soldiers (if they even survive it at all). Later, when soldiers can shrug off a few hits, and the rest of your soldiers are waiting off the bulk of the damage with Adaptive Bone Marrow, then you may find the Mist to be more useful, when you got a break in the fighting, and can mass heal everyone's Armor HP, with Psi Soldiers giving Will boosts all around (or using TK to screen if you, [[Survival_Guide_(EU2012)#The_RNG.2C_Save_Scumming.2C_and_You|Random Number Gods]] forbid, have to do so in the middle of a battle).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Healing duties are probably more suited to your Medic Scout early on, since MECs can't stabilize, and any hits taken early on will Critically Wound soldiers (if they even survive it at all). Later, when soldiers can shrug off a few hits, and the rest of your soldiers are waiting off the bulk of the damage with Adaptive Bone Marrow, then you may find the Mist to be more useful, when you got a break in the fighting, and can mass heal everyone's Armor HP, with Psi Soldiers giving Will boosts all around (or using TK to screen if you, [[Survival_Guide_(EU2012)#The_RNG.2C_Save_Scumming.2C_and_You|Random Number Gods]] forbid, have to do so in the middle of a battle).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>Binkyukhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=56335&oldid=prevHobbes: /* Tactical Advice */2014-04-14T09:57:55Z<p><span dir="auto"><span class="autocomment">Tactical Advice</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:57, 14 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 90:</td>
<td colspan="2" class="diff-lineno">Line 90:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Flamethrower's biggest perk is that it can strike multiple enemies, and with much more area of effect and greater damage than grenades, though it has a limited number of uses per mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Flamethrower's biggest perk is that it can strike multiple enemies, and with much more area of effect and greater damage than grenades, though it has a limited number of uses per mission.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The high damage output of 6 means that Sectoids, Floaters, Thin Men, and Outsiders will be killed with a discharge of the Flamethrower. Later, after developing the [[Foundry (EU2012)#Elerium Jelly|Elerium Jelly]] project, the damage from fire is increased to 9, allowing it to kill Mutons and Chryssalids, and severely damage other alien species or EXALT troops.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The high damage output of 6 means that Sectoids, Floaters, Thin Men, and Outsiders will be killed with a discharge of the Flamethrower. Later, after developing the [[Foundry (EU2012)#Elerium Jelly|Elerium Jelly]] project, the damage from fire is increased to 9, allowing it to kill Mutons and Chryssalids, and severely damage other alien species or EXALT troops.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">The</del> <del class="diffchange diffchange-inline">Foundry</del> <del class="diffchange diffchange-inline">glitch</del> <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">carry</del> the upgrade over<del class="diffchange diffchange-inline"> once</del> to <del class="diffchange diffchange-inline">all</del> <del class="diffchange diffchange-inline">subsequent</del> <del class="diffchange diffchange-inline">campaigns</del>, raising <del class="diffchange diffchange-inline">it</del> to 13.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">A</ins> <ins class="diffchange diffchange-inline">[[Bugs</ins> <ins class="diffchange diffchange-inline">(EU2012)#Kinetic</ins> <ins class="diffchange diffchange-inline">Strike</ins> <ins class="diffchange diffchange-inline">Module and Flamethrower Upgrades|bug]] that occurs is that</ins> the<ins class="diffchange diffchange-inline"> Foundry</ins> upgrade<ins class="diffchange diffchange-inline"> carries</ins> over to <ins class="diffchange diffchange-inline">the next</ins> <ins class="diffchange diffchange-inline">campaign</ins> <ins class="diffchange diffchange-inline">played</ins>, raising <ins class="diffchange diffchange-inline">the damage</ins> to 13.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Robotic enemies are immune to flamethrowers. This includes both other MEC Troopers and [[S.H.I.V. (EU2012)|S.H.I.V.s]]. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Robotic enemies are immune to flamethrowers. This includes both other MEC Troopers and [[S.H.I.V. (EU2012)|S.H.I.V.s]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 102:</td>
<td colspan="2" class="diff-lineno">Line 102:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal square; you must be in one of the 4 adjacent squares to your target.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal square; you must be in one of the 4 adjacent squares to your target.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">A</del> <del class="diffchange diffchange-inline">glitch</del> <del class="diffchange diffchange-inline">that</del> <del class="diffchange diffchange-inline">occurs</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">that</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">Foundry</del> <del class="diffchange diffchange-inline">upgrade</del> <del class="diffchange diffchange-inline">carries</del> over to <del class="diffchange diffchange-inline">another</del> <del class="diffchange diffchange-inline">campaign</del>, raising <del class="diffchange diffchange-inline">the damage</del> to 27!</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">The</ins> <ins class="diffchange diffchange-inline">Foundry</ins> <ins class="diffchange diffchange-inline">[[Bugs</ins> <ins class="diffchange diffchange-inline">(EU2012)#Kinetic</ins> <ins class="diffchange diffchange-inline">Strike</ins> <ins class="diffchange diffchange-inline">Module</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">Flamethrower</ins> <ins class="diffchange diffchange-inline">Upgrades|bug]]</ins> <ins class="diffchange diffchange-inline">will carry the upgrade</ins> over<ins class="diffchange diffchange-inline"> once</ins> to <ins class="diffchange diffchange-inline">all</ins> <ins class="diffchange diffchange-inline">subsequent campaigns</ins>, raising <ins class="diffchange diffchange-inline">it</ins> to 27!</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The KSM also gives the MEC Trooper 4 extra movement points, or an additional 3 tiles. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The KSM also gives the MEC Trooper 4 extra movement points, or an additional 3 tiles. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In free aim mode the KSM can be a way to punch through walls without the need to use valuable explosives.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In free aim mode the KSM can be a way to punch through walls without the need to use valuable explosives.</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=56334&oldid=prevXuncu: /* Summary */2014-04-14T07:44:55Z<p><span dir="auto"><span class="autocomment">Summary</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:44, 14 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 239:</td>
<td colspan="2" class="diff-lineno">Line 239:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat Assement and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. Absorbsion Fields are best used with Warden Tanking (and htus, may preclude Mist).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat Assement and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. Absorbsion Fields are best used with Warden Tanking (and htus, may preclude Mist).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del>Consider if you're early or late in a campaign:</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Consider if you're early or late in a campaign:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Launcher is effectively like a Heavy Captain's '''Grenadier''' with Frag Grenades. But later on, once you get the Tatical Rigging for your normal soldiers, you'll may also have a few captured Alien Grenades. So, your other soldiers can carry a slew of grenades themselves, equaling the mini-upgrade of the Alien Grenade Foundry Project, even with Expanded Storage (and a Grenadier, either the Heavy or the other classes through Training Roulette, will be a bit more damaging and with potentially higher capacity).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The Launcher is effectively like a Heavy Captain's '''Grenadier''' with Frag Grenades. But later on, once you get the Tatical Rigging for your normal soldiers, you'll may also have a few captured Alien Grenades. So, your other soldiers can carry a slew of grenades themselves, equaling the mini-upgrade of the Alien Grenade Foundry Project, even with Expanded Storage (and a Grenadier, either the Heavy or the other classes through Training Roulette, will be a bit more damaging and with potentially higher capacity).</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Healing duties are probably more suited to your Medic Scout early on, since MECs can't stabilize, and any hits taken early on will Critically Wound soldiers (if they even survive it at all). Later, when soldiers can shrug off a few hits, and the rest of your soldiers are waiting off the bulk of the damage with Adaptive Bone Marrow, then you may find the Mist to be more useful, when you got a break in the fighting, and can mass heal everyone's Armor HP, with Psi Soldiers giving Will boosts all around (or using TK to screen if you, [[Survival_Guide_(EU2012)#The_RNG.2C_Save_Scumming.2C_and_You|Random Number Gods]] forbid, have to do so in the middle of a battle).</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Healing duties are probably more suited to your Medic Scout early on, since MECs can't stabilize, and any hits taken early on will Critically Wound soldiers (if they even survive it at all). Later, when soldiers can shrug off a few hits, and the rest of your soldiers are waiting off the bulk of the damage with Adaptive Bone Marrow, then you may find the Mist to be more useful, when you got a break in the fighting, and can mass heal everyone's Armor HP, with Psi Soldiers giving Will boosts all around (or using TK to screen if you, [[Survival_Guide_(EU2012)#The_RNG.2C_Save_Scumming.2C_and_You|Random Number Gods]] forbid, have to do so in the middle of a battle).</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=56333&oldid=prevXuncu: /* Tactical Advice */2014-04-14T07:37:04Z<p><span dir="auto"><span class="autocomment">Tactical Advice</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:37, 14 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 111:</td>
<td colspan="2" class="diff-lineno">Line 111:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A choice of offense vs defense.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A choice of offense vs defense.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Both benefit from the MEC Trooper having the '''Extended Storage''' ability, giving each 1 more use, for a total of 3 grenades or 2 Mists.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Both benefit from the MEC Trooper having the '''Extended Storage''' ability, giving each 1 more use, for a total of 3 grenades or 2 Mists.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Grenade Launcher'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Grenade Launcher'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that MECs already have a cover destroying area effect attack in Collateral Damage, but Grenade Launcher has a longer range, wider area of effect, and doesn't use your ammo clip.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Note that MECs already have a cover destroying area effect attack in Collateral Damage, but Grenade Launcher has a longer range, wider area of effect, and doesn't use your ammo clip.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 231:</td>
<td colspan="2" class="diff-lineno">Line 231:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Reactive Targeting Sensors will even activate against targets that failed to Mind Control the MEC Trooper; a pseudo-form of [[Gene Mods (EU2012)#Neural Feedback|Neural Feedback]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Reactive Targeting Sensors will even activate against targets that failed to Mind Control the MEC Trooper; a pseudo-form of [[Gene Mods (EU2012)#Neural Feedback|Neural Feedback]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Advanced Fire Control makes Reactive Targeting Sensors even more useful as a MEC can fire without aim penalty.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Advanced Fire Control makes Reactive Targeting Sensors even more useful as a MEC can fire without aim penalty.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Summary===</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As a living mobile weapons platform, the MEC Trooper has a signifcant level of customization over the normal human soldier, and far more than the SHIV. Their main drawback is their cost in Meld, and this is what will most influence how high you can upgrade their suit, and restrict you from building multiple suits to try out all options.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the side of overwhelming attack: the Kinetic Strike Module is the most consistently powerful weapon you can get (particulary with the upgrade glitch), and the Grenade Launcher and Proximity Mine allow for long-distance demolition. The Grenades and Mines, used in tandem, can be used to set off an improvisional 'cluster charge', where each Mine and the triggering AoE attack individually do damage to anything in the area (in fact, if an alien is unaware, or kind enough to stay still, even the mighty Sectopod can be brought down in one massive firey blast. Or instead of the Mines, the Electopulse offers a close-range AoE attack, that will stun robots, particularly said Sectopods, allowing other soldiers to whittle it down enough for your MEC to make the killing stroke. This build being in the thick of the action, a MEC suit driven by a former Heavy or Assault is problably ideal, with Fire Control and Reactive Targeting giving a powerful Overwatch, supplemented by Vital Point Targeting. Expanded storage means more explosions, and the Jet Boots means anything not flying is in range for getting punched in the face.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For a more supporting role: The Flamethrower is a good directed AoE attack that can scatter enemies and give you a bit of breathing room for your other soldiers coming up from behind. A former Sniper can then give accurate covering fire, or a support for a local defense boost to allies, who can then be healed (along with themselves) by the Restorative Mist. With these being rather limited range, Mines would be good for reliable long-distance attacking. Or with the Electro Pulse, you'll need to remember to keep them on the front lines, particularly when Sectopods come a-knockin'. Threat Assement and Damage Control may soften the hits they take, and this build does well with either Repair Servos, or Expanded Storage for more Mist. Absorbsion Fields are best used with Warden Tanking (and htus, may preclude Mist).</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> Consider if you're early or late in a campaign:</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Launcher is effectively like a Heavy Captain's '''Grenadier''' with Frag Grenades. But later on, once you get the Tatical Rigging for your normal soldiers, you'll may also have a few captured Alien Grenades. So, your other soldiers can carry a slew of grenades themselves, equaling the mini-upgrade of the Alien Grenade Foundry Project, even with Expanded Storage (and a Grenadier, either the Heavy or the other classes through Training Roulette, will be a bit more damaging and with potentially higher capacity).</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Healing duties are probably more suited to your Medic Scout early on, since MECs can't stabilize, and any hits taken early on will Critically Wound soldiers (if they even survive it at all). Later, when soldiers can shrug off a few hits, and the rest of your soldiers are waiting off the bulk of the damage with Adaptive Bone Marrow, then you may find the Mist to be more useful, when you got a break in the fighting, and can mass heal everyone's Armor HP, with Psi Soldiers giving Will boosts all around (or using TK to screen if you, [[Survival_Guide_(EU2012)#The_RNG.2C_Save_Scumming.2C_and_You|Random Number Gods]] forbid, have to do so in the middle of a battle).</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>With Medals, it comes down to how often you'll be using their main gun: if you're usually up front, punching aliens and EXALT Agents into a fine slurry, or only using the main gun for the AoE attack, defensive medals are good to take up the inevitable plasma barrages going their way. If you're burning up their gun's smaller clip, attack-focused medals help in making those shots count, as having an empty gun with enemies still alive means either reloading out in the open like an idiot, or risking any possible overwatch shots in retreating, and again when coming back out.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Remember that MEC Troopers are not affected by Training Roulette-- but they are by Hidden Potential, with growth like that of an Assault. So, if you're usually using the main gun as stated above, convert a Colonel Sniper, while a Heavy convert should be done as a Squaddie, for the sake of the highest possible aim score.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=56332&oldid=prevXuncu: /* Tactical Advice */2014-04-14T06:32:41Z<p><span dir="auto"><span class="autocomment">Tactical Advice</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:32, 14 April 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 89:</td>
<td colspan="2" class="diff-lineno">Line 89:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flamethrower'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Flamethrower'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Flamethrower's biggest perk is that it can strike multiple enemies, and with much more area of effect and greater damage than grenades, though it has a limited number of uses per mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The Flamethrower's biggest perk is that it can strike multiple enemies, and with much more area of effect and greater damage than grenades, though it has a limited number of uses per mission.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The high damage output of 6 means that Sectoids, Floaters, Thin Men, and Outsiders will be killed with a discharge of the Flamethrower. Later, after developing the [[Foundry (EU2012)#Elerium Jelly|Elerium Jelly]] project, the damage from fire is increased to 9, allowing it to kill Mutons and Chryssalids, and severely damage other alien species or EXALT troops.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The high damage output of 6 means that Sectoids, Floaters, Thin Men, and Outsiders will be killed with a discharge of the Flamethrower. Later, after developing the [[Foundry (EU2012)#Elerium Jelly|Elerium Jelly]] project, the damage from fire is increased to 9, allowing it to kill Mutons and Chryssalids, and severely damage other alien species or EXALT troops.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**The Foundry glitch will carry the upgrade over once to all subsequent campaigns, raising it to 13. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Robotic enemies are immune to flamethrowers. This includes both other MEC Troopers and [[S.H.I.V. (EU2012)|S.H.I.V.s]]. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Robotic enemies are immune to flamethrowers. This includes both other MEC Troopers and [[S.H.I.V. (EU2012)|S.H.I.V.s]]. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 101:</td>
<td colspan="2" class="diff-lineno">Line 102:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal square; you must be in one of the 4 adjacent squares to your target.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Unlike the Berserker and the [[Chryssalid (EU2012)|Chryssalids]], you cannot strike from a diagonal square; you must be in one of the 4 adjacent squares to your target.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Besides increasing its damage output from 12 to 18, the Foundry's [[Foundry (EU2012)#MEC Close Combat|MEC Close Combat]] project allows the MEC to use the KSM as first action without ending the turn.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**A glitch that occurs is that the Foundry upgrade carries over to another campaign, raising the damage to 27!</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The KSM also gives the MEC Trooper 4 extra movement points, or an additional 3 tiles. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*The KSM also gives the MEC Trooper 4 extra movement points, or an additional 3 tiles. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In free aim mode the KSM can be a way to punch through walls without the need to use valuable explosives.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*In free aim mode the KSM can be a way to punch through walls without the need to use valuable explosives.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 125:</td>
<td colspan="2" class="diff-lineno">Line 127:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Proximity Mine Launcher''' </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Proximity Mine Launcher''' </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Cause 8 damage each.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Proximity Mine Launcher is a more broadly applicable tactical weapon. Can be used on enemies that are out of sight, especially groups of inactive aliens that have been spotted by another soldier made invisible through [[Ghost Armor (EU2012)|Ghost Armor]], [[Ghost Grenade (EU2012)|Ghost Grenade]] or [[Gene Mods (EU2012)#Mimetic Skin|Mimetic Skin]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Proximity Mine Launcher is a more broadly applicable tactical weapon. Can be used on enemies that are out of sight, especially groups of inactive aliens that have been spotted by another soldier made invisible through [[Ghost Armor (EU2012)|Ghost Armor]], [[Ghost Grenade (EU2012)|Ghost Grenade]] or [[Gene Mods (EU2012)#Mimetic Skin|Mimetic Skin]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** There was a game-crashing bug if an enemy sky dropped on to a Proximity Mine, which has been fixed.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** There was a game-crashing bug if an enemy sky dropped on to a Proximity Mine, which has been fixed.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 130:</td>
<td colspan="2" class="diff-lineno">Line 133:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If the MEC Trooper is MCed, the mines will also "switch sides" and only go off on XCOM soldiers and MC'ed aliens.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If the MEC Trooper is MCed, the mines will also "switch sides" and only go off on XCOM soldiers and MC'ed aliens.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Electro Pulse'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Electro Pulse'''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Causes 5 damage to non-robotic targets, 10 to robotic targets.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Electro Pulse would be most useful for a MEC that likes to get up close and personal. Robots, particularly Sectopods, can do tremendous damage if left up, so the ability to stun them is quite useful in the event you can't kill them on the turn you see them. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Electro Pulse would be most useful for a MEC that likes to get up close and personal. Robots, particularly Sectopods, can do tremendous damage if left up, so the ability to stun them is quite useful in the event you can't kill them on the turn you see them. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Sectopods that have prepped a Cluster Bomb will not be stopped from unleashing it if they are stunned with Electro Pulse.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Sectopods that have prepped a Cluster Bomb will not be stopped from unleashing it if they are stunned with Electro Pulse.</div></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=55980&oldid=prevXuncu: /* See Also */2014-03-07T20:02:19Z<p><span dir="auto"><span class="autocomment">See Also</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:02, 7 March 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 229:</td>
<td colspan="2" class="diff-lineno">Line 229:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Warden_Tanking_%28EU2012%29|MEC Warden Tanking]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{XCOM Units (EU2012)}}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{XCOM Units (EU2012)}}</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
</table>Xuncuhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=55709&oldid=prevOathbreaker: /* Abilities */2014-02-07T23:55:39Z<p><span dir="auto"><span class="autocomment">Abilities</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:55, 7 February 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br>''Shots from Overwatch no longer suffer any Aim penalty.''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br>''Shots from Overwatch no longer suffer any Aim penalty.''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br>''Confers +15 Defense when in Overwatch. Cancelled when<del class="diffchange diffchange-inline"> the</del> the MEC fires.''</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br>''Confers +15 Defense when in Overwatch. Cancelled when the MEC fires.''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
</tr>
</table>Oathbreakerhttps://www.ufopaedia.org/index.php?title=MEC_Trooper_(EU2012)&diff=55707&oldid=prevOathbreaker: /* Abilities */2014-02-07T19:43:38Z<p><span dir="auto"><span class="autocomment">Abilities</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:43, 7 February 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br>''Shots from Overwatch no longer suffer any Aim penalty.''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br>''Shots from Overwatch no longer suffer any Aim penalty.''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br>''Confers +15 Defense when in Overwatch.''</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br>''Confers +15 Defense when in Overwatch<ins class="diffchange diffchange-inline">. Cancelled when the the MEC fires</ins>.''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>![[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
</tr>
</table>Oathbreaker