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Welcome to Ufopaedia.org,
Your X-COM Wiki featuring 2,788 articles and 4,276 users.

'In other languages: Español, Pусский, Français, 한국어.

XCOM Enemy Unknown 2012 2.jpg

This site is dedicated to X-COM, a computer strategy game series introduced in 1994 by MicroProse.'

This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the Community Portal. All newbies welcome!

Disclaimer: To be absolutely clear, this site is dedicated to a computer game and not to general conspiracy theories regarding aliens.

News
* * * XCOM: Enemy Unknown Demo released today on Steam! * * *

All soldiers report to the hangar immediately! 2K Games announced today the release of a playable demo of XCOM: Enemy Unknown in antecipation of coming release of the game in October 9th (International) and 12th (US).

  • The Demo that consists of two tutorial missions, with a visit to the XCOM base between the missions.
  • It can be downloaded at Steam's page after 10AM (Pacific US time) or 18PM(GMT).

* * * XCOM: Enemy Unknown by Firaxis Games to release October 2012. * * *

X-COM fans rejoice! The remake of the 1994 classic UFO: Enemy Unknown (or XCOM: UFO Defense) will be released on October 9th, 2012 in North America and October 12th, 2012 internationally.

  • The demo of the game has been showed at for the E3 convention and there's a trailer called 'Last Stand' available at YouTube.
  • It will return the franchise to turn-based tactical combat with real-time management but instead of TUs, soldiers can perform two actions per turn: move and take a non-movement action or move twice.
  • In one of the lastest interviews, Jake Solomon, Lead Designer, has revealed that they first made a prototype using the TU system before deciding to use the new system.
  • Screenshots here, more info here.
  • Here is a compiled list of information and features from the 2K Games Forum, which includes a plethora of links to source articles and videos. The YouTube videos provide links to even more XCOM: EU videos via the related suggestions list to the side of the video.

* * * New XCOM FPS Game by 2k Marin has been delayed multiple times, release is late 2013 or 2014 at the earliest. * * *

The game will focus on elite U.S. government operatives attempting to prevent a nightmarish invasion of the United States (while dropping the dash in X-COM). See:

  • The official XCOM site (only a couple of trailers here)
  • Some criticism of its change in focus (1, 2), although 2k Marin may be rethinking this
  • 2k's XCOM forum, including passionate posts by X-Commies
  • Once slated for March 2012 release, it has now slipped to a later date (1, 2).

* * * X-COM Complete Packages now available for less than $15 * * *

At GamersGate, Steam and Direct2Drive. (Includes UFO, TFTD, Apoc, Int, and Enf).

For "reviews", see this.



UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
OpenXcom
The Geoscape

Geoscape

UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
Country Funding
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defence

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
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Base Layout Strategy
Experience Training
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UFO Recovery Values
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Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors & Mods
Council of Funding Nations
The Mysteries of X-COM
Wish_List_(EU)
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Research Technical Details
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Times
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions


Sequels

TFTD Badge X-COM: Terror From the Deep
General
General Information
Background
OpenXcom
The Geoscape
Geoscape
X-COM Subs
Sub Armaments
Aquanauts
Equipment
Weapons
Submersible Weapons Systems
Base Facilities
Research
Alien Research
Alien Artefacts
Economics
Funding
Aliens
Alien Life Forms
Overviews of Aliens
Alien Missions
Alien Ranks
Terror Units
Alien Weapon Loadouts
Alien Subs
Alien Sub Components
The Battlescape (Tactical Combat)
Battlescape Overview
Mission Types
Alien Sub Crash Recovery
Alien Submarine Assault
Terror Mission
Port Attack
Island Attack
Shipping Lane Mission
Artefact Site
Colony Assault
Base Defense
T'leth
Terrain
Game Strategies
TFTD Strategy Guide
Miscellaneous
Weapon Effectiveness tables
Weapon Analysis
Realistic Equivalents
Sightings in other fandoms
Enabling the cinematic intro/outro
Wish List
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Scoring
Data Tables
Alien Appearance Ratios
Game Files
Known Bugs
Research Tree Bug Avoidance Guide
Apocalypse Insignia X-COM: Apocalypse best viewed in 1280x1024.
General Information & Credits
History & Background
Keyboard Commands
Known Bugs
Mega-Primus
Cityscape
Cityscape Overview
Cityscape Maps
Game Difficulty
Organizations
Buildings & Areas
Population
Unit Attributes
Damage & Modifiers
Relations
Trade
Score & Technology Progress
Cityscape Mission Styles
Battlescape
Battlescape Overview
Battlescape Mission Styles
Battlescape Tactics & Gameplay
Start A Mission
Equipping Agents
Agent Controls
Using Cover
Engaging Hostiles
Anti-Alien Strategy
Capture Live Aliens
Psionic Agents
Defend Your Base
Combat Format
Combat: Real-Time (RT)
Combat: Turn-Based (TB)
Comparison: RT vs TB
X-COM
Bases Overview
Locations
Layouts
Facilities
Science & Manufacturing Overview
Science: Biochemistry
Science: Quantum Physics
Manufacture: Engineering
Agents Overview
Attributes
Promotions
Equipment
Armor
Vehicles Overview
Armaments
Engines
Equipment & Devices
Aliens
Aliens Overview
Life Forms
Exotic Artifacts
Alien Infiltration
UFO Overview
UFO Appearance
Cityscape UFO Combat
Alien Dimension Overview
Dimension UFO Combat
Alien Buildings
Miscellaneous Information
Historical X-COM Timeline
Cut Content
Cheat Codes
Weapon & Equipment Analysis
X-COM In Other Works
Technical Information
Image Properties
Audio Properties
Music Files
Cityscape Files
Learning AI
Apocalypse Editing
Useful Utilities
Apocalypse Guides & Modifications
User Guides
OpenApoc
OpenApoc: The Open Source Remake
OpenApoc: Suggestions, Ideas, & Concepts

Spin-Offs

Interceptor Badge X-COM: Interceptor
General Information
Background
The Frontier
Hypernews Network
Research
Cheats/Exploits
E-Mail X-Com E-Mail X-Com
General Information
X-COM: Enforcer
General Information
The Enforcer, Dr. Standard and the Enemy
Weapons and Power Ups
The Missions
Tips and Tricks

Discontinued Titles

X-COM: Genesis
X-COM: Alliance
General Information
General Information

Feature Projects

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