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Welcome to UFOpaedia.org! This site is dedicated to X-COM, a computer game series introduced in 1994 by MicroProse.

Here you will find a wealth of information including game strategy, tactical tips, and an in-depth look at how the game functions.

If you love the X-COM series and wish to contribute to this site, please see the Community Portal. All newbies are welcome!


Disclaimer: This is a site dedicated to a computer game. If you came here for the alien conspiracy theories but not for the games, then you must've taken a wrong turn somewhere. Head back a few miles until you step on the gnomes making the crop circles. If all else fails, you can Google your way to safety. Happy travels!



UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
General Information
Background
OpenXcom
The Geoscape

Geoscape

UFO Detection
UFO Interception
X-COM
X-COM Bases
Base Facilities
Manufacturing
Research
Country Funding
X-COM Craft
Craft Armaments
Soldiers

Equipment

Weapons
Armour
Heavy Weapons Platforms
Miscellaneous Equipment
Aliens
Alien Life Forms
Overview of Aliens
Alien Missions
Alien Ranks
UFOs
UFO Components
Alien Artefacts
The Battlescape (Tactical Combat)
Battlescape

Mission Types

UFO Crash Recovery
UFO Ground Assault
Alien Base Assault
Terror Missions
Base Defence

Tactics

Field Manual
Night Missions
Squad Composition
Rear Commanders
Initial Deployment
Scouting
Sweeping the Battlescape
Time Management
Reaction Training
Reaction Fire Triggers
Alien Movement Patterns
Grenades
Proximity Grenade
Smoke Grenade
Grenade Relay
Stun Rod
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Tricks, Tips and Hints
Common Mistakes
Managing the Item Limit
Making the Game Harder
Murphy's Laws of X-COM
Miscellaneous Information
X-COM Timeline
Weapon Analysis
Sightings in other fandoms
Glossary of Terms
Data Canisters
Realistic Equivalents
Cultural Influences on X-COM
Mars
Game Editors & Mods
Council of Funding Nations
The Mysteries of X-COM
Wish_List_(EU)
GUS Music in Dosbox
Ideal DOSBox Settings (UFO/TFTD)
Technical Information
Game Mechanics
Damage
Explosions
Destroying Terrain
Damage Modifiers
Fatal Wounds
Stun
Accuracy Formula
Reaction Fire
Experience
Psionics
Unconsciousness
Recovery Time
Equipment Recovery
Line of Sight
Difficulty Levels
Research Technical Details
Data Tables
Alien Appearance Ratios
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Kill Modelling
Starting Stats
Alien Stats
Research Times
Terrain
Exploits
Game Files
Known Bugs
Game Versions
Open Questions


Sequels

TFTD Badge X-COM: Terror From the Deep
General
General Information
Geoscape
Base Management
X-COM Subs
Sub Armaments
Unidentified Submerging Objects
USO Components
Base Facilities
Research
Alien Research
Alien Artefacts
Alien Missions
Economics
Battlescape
Battlescape overview
Mission Types
Aquanauts
Terrain
Scoring
Aliens
Alien Life Forms
Overviews of Aliens
Terror Units
Equipment
Equipment
Weapons
Submersible Weapons Systems
Apocalypse Insignia X-COM: Apocalypse best viewed in 1280x1024.
General Information & Credits
History & Background
Keyboard Commands
Known Bugs
Mega-Primus
Cityscape
Cityscape Overview
Cityscape Maps
Game Difficulty
Organizations
Buildings & Areas
Population
Unit Attributes
Damage & Modifiers
Relations
Trade
Score & Technology Progress
Cityscape Mission Styles
Battlescape
Battlescape Overview
Battlescape Mission Styles
Battlescape Tactics & Gameplay
Start A Mission
Equipping Agents
Agent Controls
Using Cover
Engaging Hostiles
Anti-Alien Strategy
Capture Live Aliens
Psionic Agents
Defend Your Base
Combat Format
Combat: Real-Time (RT)
Combat: Turn-Based (TB)
Comparison: RT vs TB
X-COM
Bases Overview
Locations
Layouts
Facilities
Science & Manufacturing Overview
Science: Biochemistry
Science: Quantum Physics
Manufacture: Engineering
Agents Overview
Attributes
Promotions
Equipment
Armor
Vehicles Overview
Armaments
Engines
Equipment & Devices
Aliens
Aliens Overview
Life Forms
Exotic Artifacts
Alien Infiltration
UFO Overview
UFO Appearance
Cityscape UFO Combat
Alien Dimension Overview
Dimension UFO Combat
Alien Buildings
Miscellaneous Information
Historical X-COM Timeline
Cut Content
Cheat Codes
Weapon & Equipment Analysis
X-COM In Other Works
Technical Information
Image Properties
Audio Properties
Music Files
Cityscape Files
Learning AI
Apocalypse Editing
Useful Utilities
Apocalypse Guides & Modifications
User Guides
OpenApoc
OpenApoc: The Open Source Remake
OpenApoc: Suggestions, Ideas, & Concepts

Spin-Offs

Interceptor Badge X-COM: Interceptor
E-Mail X-Com E-Mail X-Com
X-COM: Enforcer
General Information

Technologies

General Information
General Information


Discontinued Titles

X-COM: Genesis
X-COM: Alliance
General Information
General Information


UFO2000

UFOpaedia.org is also home to the official UFO2000 wiki. UFO2000 is an open-source player-versus-player tactical simulation based on X-COM.


Site Information

Community Portal
Contributors
How to Edit This Site
Guidelines to Writing Articles
Links