Difference between revisions of "Maintenance costs"

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Base '''maintenance costs''' are not usually a massive part of your monthly budget, however when you first get to the point of having all eight bases you can build, you may find they can rise to be at least a slightly drain on your finances for a while.
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Base '''maintenance costs''' are not usually a massive part of your [[Economics|total expenditure]], however when you first get to the point of having all eight bases you can build, you may find they can rise to be at least a slightly noticeable drain on your finances for a while.
  
Due to a [[Known Bugs#Facility Maintenance Costs|bug]] the maintenance costs that are shown to you when you build a new facility are very misleading, so it may be helpful to understand what you base will cost to run, and why. The values on the Monthly Costs page are correct, and are calculated using the same method as described below.
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==Bugs==
  
==Maintenance Cost by Location==
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Due to two bugs it is not easy to tell more than generally what your base maintenances costs are unless you add all the numbers up yourself by hand. At the end of each month the value shown on the Finance graph is accurate, but you will only probably get an idea of the total costs from there as that also includes wages and craft rental, so you would have to remove them. The values shown are the graph are stored in [[LIGLOB.DAT]] for a more accurate starting point than you are likely to read off the graph itself.
  
Due to the bug, the cost of a facility is completely determined by the row on which the new facility is built, according to the following pattern:
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The first [[Known Bugs#Facility Maintenance Costs|bug]] is that the way maintenance costs are calculated to show you on the Monthly Costs page are incorrect, so should not be used at all. The other [[Known Bugs#Paying For Dirt|known bug]] that affects this is more serious - any time you knock down a [[Base Facilities|facility]] or cancel one in progress, the dirt squares will cost you 80k each (and therefore 320k for each Hangar removed). This cost will be immediately in effect if you tore down a completed facility, or will come in at the point when a cancelled facility would have come on line.
  
<center>
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[[Category:Enemy Unknown/UFO Defense]]
<table {{StdCenterTable}} width="40%">
 
<tr {{StdDescTable_Heading}}><th align="left"></th>
 
<th>C1</th>
 
<th>C2</th>
 
<th>C3</th>
 
<th>C4</th>
 
<th>C5</th>
 
<th>C6</th></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R1</td><td>4</td><td>4</td><td>4</td><td>4</td><td>4</td><td>4</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R2</td><td>10</td><td>10</td><td>10</td><td>10</td><td>10</td><td>10</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R3</td><td>30</td><td>30</td><td>30</td><td>30</td><td>30</td><td>30</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R4</td><td>35</td><td>35</td><td>35</td><td>35</td><td>35</td><td>35</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R5</td><td>10</td><td>10</td><td>10</td><td>10</td><td>10</td><td>10</td></tr>
 
<tr><th align="left" {{StdDescTable_Heading}}>R6</td><td>15</td><td>15</td><td>15</td><td>15</td><td>15</td><td>15</td></tr>
 
</table>
 
</center>
 
 
 
Apart from avoiding filling the 30k and 35k rows in the middle until absolutely necessary, another consideration is that hangars only pay maintenance on their top left corner square, so you can treat the other three parts as if they were dirt squares, for the purpose of paying maintenance only.
 
 
 
==Examples==
 
 
 
In the following examples the Psi Labs can be replaced by any other facility (except more hangars) without changing the final cost.
 
<center>
 
{{UBK|=
 
|psi|psi|psi|psi|psi|psi|=
 
|psi|psi|psi|psi|psi|psi|=
 
|psi|psi|psi|psi|psi|psi|=
 
|dirt|dirt|lift|dirt|dirt|dirt|=
 
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=
 
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=}}
 
</center>
 
 
 
The above base costs: 3*10 + 35 + 30*6 + 10*6 + 4*6, for a total of 329k per month
 
 
 
<center>
 
{{UBK|=
 
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=
 
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=
 
|dirt|dirt|lift|dirt|dirt|dirt|=
 
|psi|psi|psi|psi|psi|psi|=
 
|psi|psi|psi|psi|psi|psi|=
 
|psi|psi|psi|psi|psi|psi|=}}
 
</center>
 
 
 
The same base rotated 180 degrees costs: 3*4 + 1*30 + 6*35 + 10*6 + 15*6 for a total of 412k per month.
 

Latest revision as of 03:01, 23 July 2013

Base maintenance costs are not usually a massive part of your total expenditure, however when you first get to the point of having all eight bases you can build, you may find they can rise to be at least a slightly noticeable drain on your finances for a while.

Bugs

Due to two bugs it is not easy to tell more than generally what your base maintenances costs are unless you add all the numbers up yourself by hand. At the end of each month the value shown on the Finance graph is accurate, but you will only probably get an idea of the total costs from there as that also includes wages and craft rental, so you would have to remove them. The values shown are the graph are stored in LIGLOB.DAT for a more accurate starting point than you are likely to read off the graph itself.

The first bug is that the way maintenance costs are calculated to show you on the Monthly Costs page are incorrect, so should not be used at all. The other known bug that affects this is more serious - any time you knock down a facility or cancel one in progress, the dirt squares will cost you 80k each (and therefore 320k for each Hangar removed). This cost will be immediately in effect if you tore down a completed facility, or will come in at the point when a cancelled facility would have come on line.