Difference between revisions of "Making the Game Harder"

From UFOpaedia
Jump to navigation Jump to search
(draft)
 
(draft)
Line 13: Line 13:
 
==Don't use Psionics==
 
==Don't use Psionics==
  
[Psi-Amps] completely unbalance the game towards the human player. Even 1 Psi-Amp is bad enough for the aliens, but to bring a squad full of psi-trained soldiers will mean that all the aliens will be mind controlled during the first turn (including even [Cyberdisk|Cyberdisks] or [Sectopods|Sectopod]. Once you start, the uncertainty and the risk will go down, and so will the fun.  
+
[[Psi-Amp|Psi-Amps]] completely unbalance the game towards the human player. Even 1 Psi-Amp is bad enough for the aliens, but to bring a squad full of psi-trained soldiers will mean that all the aliens will be mind controlled during the first turn (including even [[Cyberdisc|Cyberdisks]] or [[Sectopod|Sectopods]]. Once you start, the uncertainty and the risk will go down, and so will the fun.  
  
The same applies to [Mind Probes|Mind Probe] since those devices can be used to screen aliens for their rank or to check if they will reaction fire.  
+
The same applies to [[Mind Probe|Mind Probes]] since those devices can be used to screen aliens for their rank or to check if they will reaction fire.  
  
Finally, the use of [Psi-Labs] should be restricted to screening troops but not training them, since they can't use Mind Probes or Psi-Amps. A harder setting would be not to use them at all and only find out during a fight who are the psi weaklings.
+
Finally, the use of [[Psionic Laboratory|Psi Labs]] should be restricted to screening troops but not training them, since they can't use Mind Probes or Psi Amps. A harder setting would be not to use them at all and only find out during a fight who are the psi weaklings.
 
==XComUtil's Features==
 
==XComUtil's Features==

Revision as of 00:41, 5 September 2006

Game Bugs

Excessive Firepower

Blaster Launchers

To put it simply: the weapons are too powerful and thus the temptation to overuse them too great. Completely destroying a map is fun at start but butchering the aliens gets boring after a while. Either do not use the weapons or only bring 1 on each mission.

Enlarged Squads

Restrict your squad regarding soldiers and tanks. Never bring more than 20 units into a battlefield.

Don't use Psionics

Psi-Amps completely unbalance the game towards the human player. Even 1 Psi-Amp is bad enough for the aliens, but to bring a squad full of psi-trained soldiers will mean that all the aliens will be mind controlled during the first turn (including even Cyberdisks or Sectopods. Once you start, the uncertainty and the risk will go down, and so will the fun.

The same applies to Mind Probes since those devices can be used to screen aliens for their rank or to check if they will reaction fire.

Finally, the use of Psi Labs should be restricted to screening troops but not training them, since they can't use Mind Probes or Psi Amps. A harder setting would be not to use them at all and only find out during a fight who are the psi weaklings.

XComUtil's Features