Difference between revisions of "Marauder (Long War)"
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{{Class Tree (Long War)| |
{{Class Tree (Long War)| |
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|Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' |
|Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' |
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+ | |SpecialistE1=''Aim: 0 Will: 0 Mob: 0'' |
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|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
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|LCorporal2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons does one additional damage.'' |
|LCorporal2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons does one additional damage.'' |
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|MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
|MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
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|MSgt3=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' |
|MSgt3=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' |
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− | |MSgtE1='''' |
+ | |MSgtE1=''Aim: 2 Will: 0 Mob: 1'' |
− | |MSgtE2='''' |
+ | |MSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |MSgtE3='''' |
+ | |MSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
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Revision as of 19:43, 25 August 2014
MEC variant of the Assault class. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |