Difference between revisions of "Marauder (Long War)"
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|CorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
|CorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
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|CorporalE3=''Aim: 0 Will: 0 Mob: 1'' |
|CorporalE3=''Aim: 0 Will: 0 Mob: 1'' |
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− | |Sergeant1=[[File:MEC |
+ | |Sergeant1=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' |
|Sergeant2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
|Sergeant2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
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|Sergeant3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' |
|Sergeant3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' |
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|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
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|TechSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
|TechSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
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− | |TechSgt3=[[File: |
+ | |TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
|TechSgtE1=''Aim: 0 Will: 1 Mob: 0'' |
|TechSgtE1=''Aim: 0 Will: 1 Mob: 0'' |
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|TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
|TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
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|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
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|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
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− | |GunSgt3=[[File: |
+ | |GunSgt3=[[File:HIT AND RUN.png|32px|center]]'''Hit And Run'''<br/>''Your first standard shot of each turn against an uncovered or flanked target does not cost an action. Does not work against flying units, and cannot be used if Run N' Gun activated.'' |
|GunSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
|GunSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
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|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
Revision as of 08:32, 17 November 2014
This page may be outdated. It is up-to-date for version b13. The latest version is 1.0. |
MEC variant of the Assault class. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |