Difference between revisions of "Marauder (Long War)"
Jump to navigation
Jump to search
Darkstelios (talk | contribs) |
Darkstelios (talk | contribs) |
||
Line 32: | Line 32: | ||
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
||
|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
||
− | |GunSgt3=[[File: |
+ | |GunSgt3=[[File:Hit and Run.png|32px|center]]'''Hit and Run'''<br/>''Your first standard shot of each turn against an uncovered or flanked target does not cost an action. Does not work against flying units, and cannot be used if Run N' Gun activated.'' |
|GunSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
|GunSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
||
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
Revision as of 08:34, 17 November 2014
This page may be outdated. It is up-to-date for version b13. The latest version is 1.0. |
MEC variant of the Assault class. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |