Difference between revisions of "Marauder (Long War)"
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== Abilities == | == Abilities == | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
− | |Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>'' | + | |Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' |
− | + | |LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' | |
− | |LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons does one additional damage.'' |
− | |LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 aim and cannot critically hit this unit'' |
− | |LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |LCorporalE1='''' | + | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |LCorporalE2='''' | + | |LCorporalE3=''Aim: 0 Will: 3 Mob: 1'' |
− | |LCorporalE3='''' | + | |Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''Confers +10 Aim and +10% Crit chance against targets at or below 50% health.'' |
− | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.'' |
− | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' |
− | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |CorporalE1=''Aim: 4 Will: 2 Mob: 0'' |
− | |CorporalE1='''' | + | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE2='''' | + | |CorporalE3=''Aim: 0 Will: 0 Mob: 1'' |
− | |CorporalE3='''' | + | |Sergeant1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' |
− | |Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
− | |Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' |
− | |Sergeant3=[[File:.png|32px|center]]''''''<br | + | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE1='''' | + | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE2='''' | + | |SergeantE3=''Aim: 0 Will: 0 Mob: 0'' |
− | |SergeantE3='''' | + | |TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
− | |TechSgt1=[[File:.png|32px|center]]''''''<br | + | |TechSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
− | |TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt3=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' |
− | |TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgtE1=''Aim: 0 Will: 1 Mob: 0'' |
− | |TechSgtE1='''' | + | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE2='''' | + | |TechSgtE3=''Aim: 2 Will: 0 Mob: 0'' |
− | |TechSgtE3='''' | + | |GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets whose species have been autopsied.'' |
− | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgtE1=''Aim: 2 Will: 0 Mob: 0'' |
− | |GunSgtE1='''' | + | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE2='''' | + | |GunSgtE3=''Aim: 0 Will: 2 Mob: 0'' |
− | |GunSgtE3='''' | ||
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
Revision as of 14:43, 16 July 2014
MEC variant of the Assault class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 2 | 2 |
Lance Corporal | 0 | 1 | 2 | 4 |
Corporal | 1 | 2 | 2 | 6 |
Sergeant | 0 | 2 | 2 | 8 |
Tech Sergeant | 1 | 3 | 2 | 10 |
Gunnery Sergeant | 0 | 3 | 2 | 12 |
Master Sergeant | 1 | 4 | 2 | 14 |