Difference between revisions of "Marsec Heavy Launcher"
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[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]] | [[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]] | ||
=====Anti-Alien Gas===== | =====Anti-Alien Gas===== | ||
− | <table><tr><td> | + | <table><tr><td>[[Image:Marsec_Heavy_Launcher_AG_Missile.png|left]]</td><td> |
* Size: 1 × 3 | * Size: 1 × 3 | ||
* Weight: 4 | * Weight: 4 |
Revision as of 00:51, 13 May 2022
A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.
Heavy Launcher
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Ammunition Types
High Explosive
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Incendiary
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Anti-Alien Gas
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A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to five missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but may not turn quickly to follow evasive units.
Note: accuracy is irrelevant since all weapons with homing ability track their target.
Explosive (HE) the strongest explosive available to X-Com which is used often, only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles on the market may be limit the style of battlefield combat to more important targets. Will detonate Poppers if it is the kill shot.
Incendiary (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso.
Alien Gas (AG) ammunition for killing large groups of alien lifeforms. Missiles are manufactured by X-Com.
Effective Gas Time = thickest and most effective gas cloud.
Note: Anti-alien gas heavy launcher missiles are only manufactured by X-Com. Marsec as the manufacturer is an error.