Marsec Heavy Launcher

From UFOpaedia
Jump to navigation Jump to search

The Marsec Heavy Launcher is as its name implies. Heavy. It's also the largest squad-based weapon known to X-COM.

The Heavy Launcher is one of the most powerful weapons that X-COM can initially purchase. It fires missiles that automatically lock on and chase down their targets and will automatically adjust their headings if the target moves. If the target manages to evade the rocket by means of teleportation, the rocket will continue to correct its heading to attempt and relocate the target and will not stop until it either hits the target, collides with something solid or runs out of fuel. If the rocket flies off the map, it will not explode.

Two variety of munitions are offered, standard high explosives and incendiary. The size of the rockets are considerably smaller than the rockets used in the First Alien War, so more can be carried.

A late development of Anti Alien Gas rockets are also available as a means of dispersing anti-alien toxin over a wide area.

Do note that although this is a devastating weapon, the use of high explosive and incendiary rockets for combat of alien forces within the city in public areas is discouraged. The collateral damage that the rockets cause can induce extreme damage to property, which X-COM is advised to keep to the barest minimum.

There is also the chance that civilians might get hurt in the blasts, but that is merely an unfortunate mishap that often goes unnoticed by the building owners.

The Marsec Minilauncher is a more favourable alternative for use in populated areas.


Stats

Heavy Launcher

Heavy Launcher

Marsec Heavy Launcher.png
  • Size: 3 x 5
  • Weight: 9
  • ROF: 0.45 r/s
  • Accuracy: 10%
  • Manufacturer: Marsec
  • Base Price: $800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Battlescape Score: 4
  • Two-handed weapon

"A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol."

Ammunition

Heavy Launcher HE Missile

Heavy Launcher HE Missile

Marsec Heavy Launcher HE Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1

"High explosive ammunition for the Heavy Launcher."


Heavy Launcher IN Missile

Heavy Launcher IN Missile

Marsec Heavy Launcher IN Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Incendiary
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1

"Incendiary ammunition for the Heavy Launcher."


Heavy Launcher AG Missile


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons