Difference between revisions of "Marsec High Explosive"

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The High Explosive is very powerful, but almost impossible to throw. Agents can use it to increase the power of [[Marsec Proximity Mine|Proximity Mine]]s, but in this regard, it really has little advantage over multiple [[Megapol AP Grenade|AP Grenade]]s and is totally outclassed by the [[Vortex Mine]].
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The High Explosive is very powerful, but almost impossible to throw. Agents can use it to increase the power of [[Marsec Proximity Mine|Proximity Mine]]s, but in this regard, it really has little advantage over multiple [[Megapol AP Grenade|AP Grenade]]s and is totally outclassed by the [[Vortex Mine]]. Furthermore, due to its weight, it cannot be thrown very far, even with a 100 strenght soldier it is not possible to throw it far enough to be outside its blast radius. However, it does guarantee the kill of all [[Hyperworm]]s in its blast radius, dealing "less" damage to the soldier (aka not killing them) than possible Hyperworm reactions would, if set to instantly explode.
  
 
== Stats ==
 
== Stats ==

Revision as of 13:04, 3 October 2019

The High Explosive is very powerful, but almost impossible to throw. Agents can use it to increase the power of Proximity Mines, but in this regard, it really has little advantage over multiple AP Grenades and is totally outclassed by the Vortex Mine. Furthermore, due to its weight, it cannot be thrown very far, even with a 100 strenght soldier it is not possible to throw it far enough to be outside its blast radius. However, it does guarantee the kill of all Hyperworms in its blast radius, dealing "less" damage to the soldier (aka not killing them) than possible Hyperworm reactions would, if set to instantly explode.

Stats

High Explosive
Marsec High Explosive.png
  • Size: 2 × 2
  • Weight: 14
  • Power: 120
  • Damage Type: Explosive
  • Blast Radius: 7
  • Manufacturer: Marsec
  • Base Price: $800
  • Minimum Weekly Stock: 8
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade."


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons