Difference between revisions of "Marsec High Explosive"
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− | + | A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade. ''From: Apocalypse Ufopaedia'' | |
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[[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]] | [[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]] | ||
− | <table><tr><td>[[Image: | + | <table><tr><td>[[Image:Equip-Weapon-HiEx-(Apocalypse).png|left]]</td><td> |
* Size: 2 × 2 | * Size: 2 × 2 | ||
* Weight: 14 | * Weight: 14 | ||
* Power: 120 | * Power: 120 | ||
− | * Damage Type: Explosive | + | * Damage Type: '''Explosive''' |
* Blast Radius: 7 | * Blast Radius: 7 | ||
* Manufacturer: [[Marsec]] | * Manufacturer: [[Marsec]] | ||
+ | * Available: Week 1 | ||
* Base Price: $800 | * Base Price: $800 | ||
* Minimum Weekly Stock: 8 | * Minimum Weekly Stock: 8 | ||
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* Battlescape Score: 2</td></tr></table> | * Battlescape Score: 2</td></tr></table> | ||
− | + | A powerful but heavy, <s>demolition charge</s> explosive grenade used to injure or kill stronge hostile forces, destroy building internal structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless thrown from a high elevation, onto hostiles below. The timer should be set enough for agents to leave the immediate area. | |
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Latest revision as of 12:49, 28 November 2023
A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade. From: Apocalypse Ufopaedia
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A powerful but heavy, demolition charge explosive grenade used to injure or kill stronge hostile forces, destroy building internal structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless thrown from a high elevation, onto hostiles below. The timer should be set enough for agents to leave the immediate area.