Difference between revisions of "Marsec High Explosive"

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The High Explosive is very powerful, but almost impossible to throw. Agents can use it to increase the power of [[Marsec Proximity Mine|Proximity Mine]]s, but in this regard, it really has little advantage over multiple [[Megapol AP Grenade|AP Grenade]]s and is totally outclassed by the [[Vortex Mine]].
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A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade. ''From: Apocalypse Ufopaedia''
 
 
== Stats ==
 
 
[[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]]
 
[[Image:Marsec High Explosive (UFOpaedia).png|frame|High Explosive]]
<table><tr><td>[[Image:Marsec High Explosive.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-HiEx-(Apocalypse).png|left]]</td><td>
 
* Size: 2 × 2
 
* Size: 2 × 2
 
* Weight: 14
 
* Weight: 14
 
* Power: 120
 
* Power: 120
* Damage Type: Explosive
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* Damage Type: '''Explosive'''
 
* Blast Radius: 7
 
* Blast Radius: 7
 
* Manufacturer: [[Marsec]]
 
* Manufacturer: [[Marsec]]
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* Available: Week 1
 
* Base Price: $800
 
* Base Price: $800
 
* Minimum Weekly Stock: 8
 
* Minimum Weekly Stock: 8
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* Battlescape Score: 2</td></tr></table>
 
* Battlescape Score: 2</td></tr></table>
  
"A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade."
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A powerful but heavy, <s>demolition charge</s> explosive grenade used to injure or kill stronge hostile forces, destroy building internal structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless thrown from a high elevation, onto hostiles below. The timer should be set enough for agents to leave the immediate area.
  
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents Equipment (Apocalypse)]]
 

Latest revision as of 12:49, 28 November 2023

A high explosive system for breaking through barriers or impassable terrain. Extra care must be taken when throwing this device. Its increased size means that it can't be thrown the same distance as a conventional grenade.  From: Apocalypse Ufopaedia
High Explosive
Equip-Weapon-HiEx-(Apocalypse).png
  • Size: 2 × 2
  • Weight: 14
  • Power: 120
  • Damage Type: Explosive
  • Blast Radius: 7
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $800
  • Minimum Weekly Stock: 8
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

A powerful but heavy, demolition charge explosive grenade used to injure or kill stronge hostile forces, destroy building internal structures such as wall, ramps, fire escapes etc. and may form a crater in grassy terrain. An agent may not be strong enough to throw such a heavy device far enough to escape its blast radius, so using detonate-on-impact may not be suitable unless thrown from a high elevation, onto hostiles below. The timer should be set enough for agents to leave the immediate area.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons