Difference between revisions of "Marsec M4000 Machine Gun"

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The M4000 boasts little firepower, but makes up for it by having a high rate of fire, bested only by the [[Biological Warfare (Apocalypse)|Toxigun]]. With a high rate of fire and a large clip size, the M4000 can serve as an adequate defense against most enemies such as [[Spitter (Apocalypse)|Spitters]], [[Brainsucker]]s and [[Hyperworm (Apocalypse)|Hyperworms]]. The larger ammo drum makes it quite a favourable weapon to use in large quantities early on where ammo for weapons like the [[Megapol Lawpistol]] and the [[Megapol Auto Cannon]] are running low.  
 
The M4000 boasts little firepower, but makes up for it by having a high rate of fire, bested only by the [[Biological Warfare (Apocalypse)|Toxigun]]. With a high rate of fire and a large clip size, the M4000 can serve as an adequate defense against most enemies such as [[Spitter (Apocalypse)|Spitters]], [[Brainsucker]]s and [[Hyperworm (Apocalypse)|Hyperworms]]. The larger ammo drum makes it quite a favourable weapon to use in large quantities early on where ammo for weapons like the [[Megapol Lawpistol]] and the [[Megapol Auto Cannon]] are running low.  
  
In turn based Combat, the M4000 is one of the fastest weapons new troops will be able to get their hands on at the start of the campaign, offering an impressive 1TU cost per bullet when set to automatic fire.  (Until your soldier's TUs get up to ~66; then not so awesome 2TUs/auto shot.)
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In turn based Combat, the M4000 is one of the fastest weapons new troops will be able to get their hands on at the start of the campaign, offering an impressive 1TU cost per bullet when set to automatic fire.  (Until your soldier's TU get up to 67 after encumbrance; then a not so awesome 2TUs/auto shot.)
  
 
In real time, the M4000 is often used in pairs. Being inaccurate as well as a two-handed weapon, the thought of pairing M4000s sounds like they are being set up to fail. Far from it. The drop in accuracy is made up by with the increased rate of fire. The improved speed allows for some impressive damage output in short range sorties when used on full auto. Similarly, for long range combat, a pair of aimed M4000's provides for a fairly accurate rapid-fire attack.  
 
In real time, the M4000 is often used in pairs. Being inaccurate as well as a two-handed weapon, the thought of pairing M4000s sounds like they are being set up to fail. Far from it. The drop in accuracy is made up by with the increased rate of fire. The improved speed allows for some impressive damage output in short range sorties when used on full auto. Similarly, for long range combat, a pair of aimed M4000's provides for a fairly accurate rapid-fire attack.  

Revision as of 13:52, 13 July 2020

The Marsec M4000 Machine Gun is a very popular squad weapon that may see a lot of combat before it gets replaced by higher tech weapons. The M4000 is also quite a useful trainer for improving accuracy due to the number of hits that are required to take out most tougher targets. Every hit is an experience, and soldiers can learn well from it.

The M4000 boasts little firepower, but makes up for it by having a high rate of fire, bested only by the Toxigun. With a high rate of fire and a large clip size, the M4000 can serve as an adequate defense against most enemies such as Spitters, Brainsuckers and Hyperworms. The larger ammo drum makes it quite a favourable weapon to use in large quantities early on where ammo for weapons like the Megapol Lawpistol and the Megapol Auto Cannon are running low.

In turn based Combat, the M4000 is one of the fastest weapons new troops will be able to get their hands on at the start of the campaign, offering an impressive 1TU cost per bullet when set to automatic fire. (Until your soldier's TU get up to 67 after encumbrance; then a not so awesome 2TUs/auto shot.)

In real time, the M4000 is often used in pairs. Being inaccurate as well as a two-handed weapon, the thought of pairing M4000s sounds like they are being set up to fail. Far from it. The drop in accuracy is made up by with the increased rate of fire. The improved speed allows for some impressive damage output in short range sorties when used on full auto. Similarly, for long range combat, a pair of aimed M4000's provides for a fairly accurate rapid-fire attack.

Stats

M4000 Machine Gun

M4000 Machine Gun

M4000.png
  • Size: 2 × 4
  • Weight: 7
  • ROF: 3.00 r/s
  • Accuracy: 30%
  • Manufacturer: Marsec
  • Base Price: $800
  • Minimum Weekly Stock: 9
  • Maximum Weekly Stock: 24
  • Battlescape Score: 2
  • Two-handed weapon

"A military automatic firing projectile weapon. It is good at close range using automatic fire, but not accurate enough to be effective at longer ranges."

Ammunition

M4000 Gun Clip

M4000 Gun Clip

M4000 Clip.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 21
  • Damage Type: Armor Piercing
  • Ammo: 36
  • Range: 56m
  • Manufacturer: Marsec
  • Base Price: $20
  • Minimum Weekly Stock: 40
  • Maximum Weekly Stock: 70
  • Battlescape Score: 0

"Ammunition for the M4000 Machine Gun."


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons